Difference between revisions of "Helm of telepathy"
(some general edits, update to 3.6.6 (no real changes here), remove some potholes and stick SLASH'EM in proper variants section) |
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A '''helm of telepathy''' is a type of [[helm]]. It grants [[extrinsic telepathy]]. | A '''helm of telepathy''' is a type of [[helm]]. It grants [[extrinsic telepathy]]. | ||
− | Despite being a mind-enhancing helmet, it | + | Despite being a mind-enhancing helmet, it has the same adverse effects on [[spellcasting]] as most other metal helms. |
== Identification == | == Identification == | ||
− | The helm of telepathy has the same base price as the [[helm of brilliance| | + | The helm of telepathy has the same base price as the other two randomized magical helms ([[helm of brilliance|brilliance]] and [[helm of opposite alignment|opposite alignment]]), at 50 zorkmids. |
− | It does not auto-identify when worn. That said, its effect is | + | It does not auto-identify when worn. That said, its effect is obvious after a short while, unless you happen to have a long duration of intrinsic [[monster detection]] in effect or have another source of extrinsic telepathy. Another way to tell is to check the next non-mindless monster you see with [[far look]] while not blind to see whether you can detect it via telepathy. |
== Strategy == | == Strategy == | ||
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A lawful character might consider wearing this helm if they intend to [[murder]] peaceful humans such as shopkeepers or priests, as [[Luck]] and [[alignment record]] are more easily regained than telepathy. | A lawful character might consider wearing this helm if they intend to [[murder]] peaceful humans such as shopkeepers or priests, as [[Luck]] and [[alignment record]] are more easily regained than telepathy. | ||
− | While extrinsic telepathy is not essential for the [[ascension kit]], it is still a useful intrinsic, and is thus quite popular. However, | + | While extrinsic telepathy is not essential for the [[ascension kit]], it is still a useful intrinsic, and is thus quite popular. However, some players may not consider a helm of telepathy to be worth spending a wish on. |
− | == | + | ==Variants== |
+ | ===SLASH'EM=== | ||
In SLASH'EM it can be [[upgrade]]d from a [[dwarvish iron helm]] with 50% probability. | In SLASH'EM it can be [[upgrade]]d from a [[dwarvish iron helm]] with 50% probability. | ||
− | |||
[[Category:Helms]] | [[Category:Helms]] | ||
− | {{nethack- | + | {{nethack-366}} |
Revision as of 14:37, 15 August 2022
[ [ [ [ helm of telepathy | |
---|---|
Appearance | random |
Slot | helm |
AC | 1 |
Special | |
Base price | 50 zm |
Weight | 50 |
Material | iron |
A helm of telepathy is a type of helm. It grants extrinsic telepathy.
Despite being a mind-enhancing helmet, it has the same adverse effects on spellcasting as most other metal helms.
Contents
Identification
The helm of telepathy has the same base price as the other two randomized magical helms (brilliance and opposite alignment), at 50 zorkmids.
It does not auto-identify when worn. That said, its effect is obvious after a short while, unless you happen to have a long duration of intrinsic monster detection in effect or have another source of extrinsic telepathy. Another way to tell is to check the next non-mindless monster you see with far look while not blind to see whether you can detect it via telepathy.
Strategy
A lawful character might consider wearing this helm if they intend to murder peaceful humans such as shopkeepers or priests, as Luck and alignment record are more easily regained than telepathy.
While extrinsic telepathy is not essential for the ascension kit, it is still a useful intrinsic, and is thus quite popular. However, some players may not consider a helm of telepathy to be worth spending a wish on.
Variants
SLASH'EM
In SLASH'EM it can be upgraded from a dwarvish iron helm with 50% probability.