Difference between revisions of "High priest"

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The '''high priest''', {{monsym|high priest}}, is a monster that appears in ''[[NetHack]]''. They act as the head of all religious activities related to a given [[deity]].
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A '''high priest''', {{monsym|high priest}}, is a type of monster that appears in ''[[NetHack]]''. They act as the head of all religious activities related to a given [[deity]].
  
 
{{upcoming|NetHack 3.7.0|High priests are now referred to as "high clerics".}}
 
{{upcoming|NetHack 3.7.0|High priests are now referred to as "high clerics".}}
  
 
==Generation==
 
==Generation==
There are exactly four in the game: three corresponding to each of the deities of the [[player]]'s pantheon, who appear in the High Temples on the [[Astral Plane]], and the high priest of [[Moloch]] that appears in [[Moloch's Sanctum]]. In addition to those four, [[aligned priest]]s can [[grow up]] into high priests.<ref>{{function|Mondata.c|grownups-array}}</ref><ref>"funcrunch", [http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/66691ee1b111578d Priest promoted to high priest?] rec.games.roguelike.nethack, 17 April 2008.</ref>
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Four high priests are guaranteed to appear in the game: the high priest of [[Moloch]] that tends to [[Moloch's Sanctum]], and the three high priests for each deity of the [[player]]'s pantheon, who appear in their High Temples on the [[Astral Plane]]. In addition to those four, [[aligned priest]]s can [[grow up]] to become high priests.{{refsrc|src/mondata.c|1008|version=NetHack 3.6.7}}<ref>"funcrunch", [http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/66691ee1b111578d Priest promoted to high priest?] rec.games.roguelike.nethack, 17 April 2008.</ref>
  
 
The high priests on the Astral Plane are always generated peaceful, and will remain that way unless you provoke them. The high priest of Moloch is likewise generated peaceful, but will become hostile upon your entering the temple.
 
The high priests on the Astral Plane are always generated peaceful, and will remain that way unless you provoke them. The high priest of Moloch is likewise generated peaceful, but will become hostile upon your entering the temple.
  
[[Monster starting inventory|They are generated with]] a [[mace]], [[small shield]], and one of a [[robe]], [[cloak of protection]], or [[cloak of magic resistance]], with the same chance as aligned priests.{{refsrc|src/makemon.c|696|version=NetHack 3.6.6}}
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===Inventory===
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Like aligned priests, high priests are [[Monster starting inventory|generated with]] a [[mace]], [[small shield]], 20&ndash;29 [[zorkmid]]s, and one of the following cloaks: a [[robe]] ({{frac|6|7}} chance), [[cloak of protection]] ({{frac|2|21}} chance), or [[cloak of magic resistance]] ({{frac|21}} chance){{refsrc|src/makemon.c|689|version=NetHack 3.6.7}} Those generated normally within temples additionally receive 2&ndash;4 [[spellbook]]s, and their cloaks are [[uncursed]] if the temple is [[co-aligned]] with you and cursed otherwise.{{refsrc|src/priest.c|259|nethack=3.6.7}}
  
 
==Strategy==
 
==Strategy==
The high priest of Moloch holds the [[Amulet of Yendor]], and it is extremely likely that killing them will be necessary to obtain the Amulet. This can be difficult, and players will tend to save a [[wand of death]] charge for the specific purpose of killing them; this will not work if the priest is generated with a [[cloak of magic resistance]].
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The high priest of Moloch holds the [[Amulet of Yendor]], and it is extremely likely that killing them will be necessary to obtain the Amulet. This can be difficult, and players will tend to save a [[wand of death]] charge for the specific purpose of killing them; this will not work if the priest is generated with a [[cloak of magic resistance]]. As mentioned above, the high priest of Moloch is generated peaceful, but turns hostile once you step into the room holding the high altar of Moloch, so be prepared before opening the door. This also means that killing them before stepping in the temple counts as [[murder]] for [[lawful]] and [[neutral]] characters.
 
 
As mentioned above, the high priest of Moloch is generated peaceful, but turns hostile once you step into the room holding the high altar of Moloch, so be prepared before opening the door. This also means that killing them before stepping in the temple counts as [[murder]] for [[lawful]] and [[neutral]] characters.
 
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
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{{nethack-367}}
 
[[Category:Unique monsters]]
 
[[Category:Unique monsters]]
{{nethack-366}}
 

Revision as of 23:30, 26 July 2023

A high priest, @, is a type of monster that appears in NetHack. They act as the head of all religious activities related to a given deity.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

High priests are now referred to as "high clerics".

Generation

Four high priests are guaranteed to appear in the game: the high priest of Moloch that tends to Moloch's Sanctum, and the three high priests for each deity of the player's pantheon, who appear in their High Temples on the Astral Plane. In addition to those four, aligned priests can grow up to become high priests.[1][2]

The high priests on the Astral Plane are always generated peaceful, and will remain that way unless you provoke them. The high priest of Moloch is likewise generated peaceful, but will become hostile upon your entering the temple.

Inventory

Like aligned priests, high priests are generated with a mace, small shield, 20–29 zorkmids, and one of the following cloaks: a robe (67 chance), cloak of protection (221 chance), or cloak of magic resistance (121 chance)[3] Those generated normally within temples additionally receive 2–4 spellbooks, and their cloaks are uncursed if the temple is co-aligned with you and cursed otherwise.[4]

Strategy

The high priest of Moloch holds the Amulet of Yendor, and it is extremely likely that killing them will be necessary to obtain the Amulet. This can be difficult, and players will tend to save a wand of death charge for the specific purpose of killing them; this will not work if the priest is generated with a cloak of magic resistance. As mentioned above, the high priest of Moloch is generated peaceful, but turns hostile once you step into the room holding the high altar of Moloch, so be prepared before opening the door. This also means that killing them before stepping in the temple counts as murder for lawful and neutral characters.

References