Difference between revisions of "Homunculus"

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The '''homunculus''', {{monsym|homunculus}}, is a [[monster]] that appears in ''[[NetHack]]''. It is one of the earliest members of the [[minor demon]] [[monster class]] that a player may encounter, as well as one of the earliest [[flying]] monsters. Its corpse is [[poisonous]] and has a small chance of conveying [[poison resistance|poison]] or [[sleep resistance]].
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A '''homunculus''', {{monsym|homunculus}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It is one of the earliest [[minor demon]]s that [[you]] may encounter, as well as one of the earliest [[flying]] monsters. Homunculi can move as fast as an unburdened and unhasted player, and their [[tiny]] size lets them fit through [[iron bars]].
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A homunculus corpse is [[poisonous]] and has a small chance of conveying [[poison resistance|poison]] or [[sleep resistance]].
  
 
==Generation==
 
==Generation==
The homunculus can begin generating as early as the second or third floor, and will often generate as [[peaceful]] for [[chaotic]] characters.
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Homunculi can generate as early as the second or third floor, and often generate as [[peaceful]] for [[chaotic]] characters.
  
Breaking an [[expensive camera]] has a {{frac|2|9}} chance of creating a homunculus; this is a reference to ''[[Discworld]]'' novel "The Color of Magic", which reveals that the iconoscope (the Discworld equivalent of a camera) contains a "picture-painting demon". The homunculus will be peaceful unless the camera was [[cursed]].{{refsrc|dothrow.c|1943|version=NetHack 3.6.6}}
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Breaking an [[expensive camera]] has a {{frac|2|9}} chance of creating a homunculus; the homunculus will be peaceful unless the camera was [[cursed]].{{refsrc|dothrow.c|1943|version=NetHack 3.6.6}}
  
 
==Strategy==
 
==Strategy==
A homunculus can move as fast as an unburdened character at normal speed and is small enough to fit through iron bars. While their sole [[bite]] attack is not as dangerous as the [[floating eye]]'s gaze, it can put unwary adventurers to [[sleep]], which is hazardous. The homunculus is not too remarkable otherwise, and can be brought down fairly quickly. Cautious players can use whatever ranged attacks they have at their disposal or the assistance of a [[pet]]; [[wand]] charges can usually be saved for much tougher enemies unless the situation is dire.  
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Homunculi are a fairly hazardous monster to meet early on - while their sole [[bite]] attack is not as dangerous as the [[floating eye]]'s gaze, it can put unwary adventurers to [[sleep]]. Thankfully, they are not particularly strong and can be brought down fairly quickly. Cautious players can use whatever ranged attacks they have at their disposal or the assistance of a [[pet]]; [[wand]] charges can usually be saved for much tougher enemies unless the situation is dire. Sleep resistance makes it much safer to fight homunculi hand-to-hand; roles and races that start with or obtain early poison resistance can safely eat the corpse for a potential source.
  
Sleep resistance makes it much safer to fight homunculi hand-to-hand, as they can only do 3 damage per hit at most. Roles and races that start with early poison resistance can safely eat the corpse for a potential source.
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==History==
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The homunculus is one of the earliest monsters to be featured in ''NetHack'' - its very first appearance is in the bestiary of "Hack for PDP-11", an early variant of [[Jay Fenlason's Hack]] based on a leaked early draft of [[Hack 1.0]] by [[Andries Brouwer]]. Homunculi were represented by the {{white|h}} glyph until [[NetHack 3.0.0]], where they would be made part of the minor demon class (represented by {{white|i}}).
  
 
==Origin==
 
==Origin==
 
{{Wikipedia|Homunculus}}
 
{{Wikipedia|Homunculus}}
The homunculus is an artificial being created in the shape of a miniature, fully formed human, and is often heavily associated with the practice of alchemy. First appearing in sixteenth-century writings attributed to German alchemist and philosopher [[wikipedia:Paracelsus|Paracelsus]], it has been compared to the [[golem]] of Jewish folklore and the [[wikipedia:Mandrake|mandrake]], whose roots often resemble the human figure in shape - both are also related to each other through the theme of "man as divine". [[wikipedia:Carl Jung|Carl Jung]] attributes the concept's origin to the 3rd-century work ''Visions of Zosimos'', where the titular character encounters a priest who changes into "the opposite of himself, into a mutilated anthroparion" (Greek for a diminutive form of "person"); related to this is ''Takwin'' (Arabic: تكوين‎) in Islamic alchemy, which referred to the goal of artificially creating life, up to and including humans, in the laboratory.  
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The homunculus is a folkloric artificial being that is created in the shape of a miniature fully-formed human, and is often heavily associated with the practice of alchemy. They first appear in sixteenth-century writings attributed to German alchemist and philosopher [[wikipedia:Paracelsus|Paracelsus]], and have been compared to the [[golem]] of Jewish folklore and the [[wikipedia:Mandrake|mandrake]], whose roots often resemble the human figure in shape - these were also related to each other through the theme of "man as divine".
  
The homunculus also figures in the theory of preformationism - the idea that animals, including humans, developed from miniature versions of themselves into fully formed beings - and was later used in the discussion of conception and birth as understanding of reproduction developed. It lends its name to the modern [[wikipedia:cortical homunculus|cortical homunculus]], a distorted miniature scale model of the human body that represents the relative space each part occupies in the brain.
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The homunculus also figures into the theory of preformationism, which posties that humans and other animals developed from miniature versions of themselves into fully formed beings - it was later used in discussions of conception and birth as human understanding of reproduction developed. The homunculus also lends its name to the modern [[wikipedia:cortical homunculus|cortical homunculus]], a distorted miniature scale model of the human body that represents the relative space each part occupies in the brain.
  
==History==
+
The idea of a homunculus inhabiting a camera is derived from the ''[[Discworld]]'' novel "The Color of Magic", which reveals that the iconoscope (the Discworld equivalent of a camera) contains a "picture-painting demon".
The homunculus is one of the earliest monsters to be featured in ''NetHack'' - its very first appearance is in the bestiary of "Hack for PDP-11", an early variant of [[Jay Fenlason's Hack]] based on a leaked early draft of [[Hack 1.0]] by [[Andries Brouwer]]. Homunculi were represented by the {{white|h}} glyph until [[NetHack 3.0.0]], where they would be made part of the minor demon class (represented by {{white|i}}).
 
  
 
==Variants==
 
==Variants==

Revision as of 22:47, 16 July 2022

A homunculus, i, is a type of monster that appears in NetHack. It is one of the earliest minor demons that you may encounter, as well as one of the earliest flying monsters. Homunculi can move as fast as an unburdened and unhasted player, and their tiny size lets them fit through iron bars.

A homunculus corpse is poisonous and has a small chance of conveying poison or sleep resistance.

Generation

Homunculi can generate as early as the second or third floor, and often generate as peaceful for chaotic characters.

Breaking an expensive camera has a 29 chance of creating a homunculus; the homunculus will be peaceful unless the camera was cursed.[1]

Strategy

Homunculi are a fairly hazardous monster to meet early on - while their sole bite attack is not as dangerous as the floating eye's gaze, it can put unwary adventurers to sleep. Thankfully, they are not particularly strong and can be brought down fairly quickly. Cautious players can use whatever ranged attacks they have at their disposal or the assistance of a pet; wand charges can usually be saved for much tougher enemies unless the situation is dire. Sleep resistance makes it much safer to fight homunculi hand-to-hand; roles and races that start with or obtain early poison resistance can safely eat the corpse for a potential source.

History

The homunculus is one of the earliest monsters to be featured in NetHack - its very first appearance is in the bestiary of "Hack for PDP-11", an early variant of Jay Fenlason's Hack based on a leaked early draft of Hack 1.0 by Andries Brouwer. Homunculi were represented by the h glyph until NetHack 3.0.0, where they would be made part of the minor demon class (represented by i).

Origin

The homunculus is a folkloric artificial being that is created in the shape of a miniature fully-formed human, and is often heavily associated with the practice of alchemy. They first appear in sixteenth-century writings attributed to German alchemist and philosopher Paracelsus, and have been compared to the golem of Jewish folklore and the mandrake, whose roots often resemble the human figure in shape - these were also related to each other through the theme of "man as divine".

The homunculus also figures into the theory of preformationism, which posties that humans and other animals developed from miniature versions of themselves into fully formed beings - it was later used in discussions of conception and birth as human understanding of reproduction developed. The homunculus also lends its name to the modern cortical homunculus, a distorted miniature scale model of the human body that represents the relative space each part occupies in the brain.

The idea of a homunculus inhabiting a camera is derived from the Discworld novel "The Color of Magic", which reveals that the iconoscope (the Discworld equivalent of a camera) contains a "picture-painting demon".

Variants

SLASH'EM

In SLASH'EM, the homunculus hits as a +1 weapon.

EvilHack

In EvilHack, the lesser homunculus and greater homunculus are introduced, with the homunculus being an intermediate growth stage between them; the Infidel role will always start with a pet lesser homunculus.

Encyclopedia entry

A homunculus is a creature summoned by a mage to perform some particular task. They are particularly good at spying. They are smallish creatures, but very agile. They can put their victims to sleep with a venomous bite, but due to their size, the effect does not last long on humans.

"Tothapis cut him off. 'Be still and hearken. You will travel aboard the sacred wingboat. Of it you may not have heard; but it will bear you thither in a night and a day and a night. With you will go a homunculus that can relay your words to me, and mine to you, across the leagues between at the speed of thought.'"

[ Conan the Rebel, by Poul Anderson ]

References