Difference between revisions of "Human (starting race)"

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== Racial benefits and restrictions ==
 
== Racial benefits and restrictions ==
 
 
Humans are the standard by which the benefits and restrictions of other races are measured; thus in many senses, they have no benefits or restrictions. They start with no [[intrinsic]]s. They suffer the penalty for [[cannibalism]] if they eat any monster with the [[Human (monster attribute)|human]] [[monster attribute]].
 
Humans are the standard by which the benefits and restrictions of other races are measured; thus in many senses, they have no benefits or restrictions. They start with no [[intrinsic]]s. They suffer the penalty for [[cannibalism]] if they eat any monster with the [[Human (monster attribute)|human]] [[monster attribute]].
  
 
The only major disadvantage of humans is that they lack the [[infravision]] that all other races have.
 
The only major disadvantage of humans is that they lack the [[infravision]] that all other races have.
  
No [[monster]]s are more inclined to be [[peaceful]] toward human players. [[Gnome (monster)|Gnome]] and [[orc]] monsters will be [[hostile]] toward human players.
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No [[monster]]s are more inclined to be [[peaceful]] toward human players. [[Gnome (monster class)|Gnomes]] and [[Orc (monster class)|orcs]] will be [[hostile]] toward human players.
  
 
Humans may be any [[alignment]] and take any [[role]]. Their [[attribute]]s are mostly average, though their maximum Strength is high. The following table outlines their maximum (unaided) attribute levels.
 
Humans may be any [[alignment]] and take any [[role]]. Their [[attribute]]s are mostly average, though their maximum Strength is high. The following table outlines their maximum (unaided) attribute levels.
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== Strategy ==
 
== Strategy ==
Humans have no special advantages - while they should generally follow the strategies for their chosen role and alignment, they may need to compensate for a lack of advantages that other playable species have. Their lack of infravision in particular makes [[telepathy]] or a [[light source]] necessary resources, especially when traversing the [[Gnomish Mines]] early on. In terms of the Mines, they should also be wary of the inhabitants - most dwarves will not mind lawful humans, but will attack human heroes of other alignments; gnomes do not care for humans regardless of alignment, and will always be hostile towards a human player character.
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Humans have no special advantages - while they should generally follow the strategies for their chosen role and alignment, they may need to compensate for a lack of advantages that other playable species have. Their lack of infravision in particular makes [[telepathy]] or a [[light source]] necessary resources, especially when traversing the [[Gnomish Mines]] early on. In terms of the Mines, they should also be wary of the inhabitants - most dwarves will not mind lawful humans, but will attack human heroes of other alignments, while gnomes do not care for humans regardless of alignment.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
  
 
{{encyclopedia|
 
{{encyclopedia|
These strange creatures live mostly on the surface of the
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These strange creatures live mostly on the surface of the earth, gathering together in societies of various forms, but occasionally a stray will descend into the depths and commit mayhem among the dungeon residents who, naturally, often resent the intrusion of such beasts.  They are capable of using weapons and magic, and it is even rumored that the Wizard of Yendor is a member of this species.
earth, gathering together in societies of various forms, but
 
occasionally a stray will descend into the depths and commit
 
mayhem among the dungeon residents who, naturally, often
 
resent the intrusion of such beasts.  They are capable of
 
using weapons and magic, and it is even rumored that the
 
Wizard of Yendor is a member of this species.
 
 
}}
 
}}
  
 
[[Category:Races]]
 
[[Category:Races]]
{{nethack-343}}
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{{nethack-366}}

Latest revision as of 17:13, 3 August 2023

You can play NetHack as a human. You will see yourself as @, and are considered the @ human or elf monster class for game purposes. According to the guidebook:

Humans are by far the most common race of the surface world, and are thus the norm by which other races are often compared. Although they have no special abilities, they can succeed in any role.


Racial benefits and restrictions

Humans are the standard by which the benefits and restrictions of other races are measured; thus in many senses, they have no benefits or restrictions. They start with no intrinsics. They suffer the penalty for cannibalism if they eat any monster with the human monster attribute.

The only major disadvantage of humans is that they lack the infravision that all other races have.

No monsters are more inclined to be peaceful toward human players. Gnomes and orcs will be hostile toward human players.

Humans may be any alignment and take any role. Their attributes are mostly average, though their maximum Strength is high. The following table outlines their maximum (unaided) attribute levels.

Character
Race
Strength Dexterity Constitution Intelligence Wisdom Charisma
Human 18/** 18 18 18 18 18

Human items

Humans start with the default equipment for each role.

Strategy

Humans have no special advantages - while they should generally follow the strategies for their chosen role and alignment, they may need to compensate for a lack of advantages that other playable species have. Their lack of infravision in particular makes telepathy or a light source necessary resources, especially when traversing the Gnomish Mines early on. In terms of the Mines, they should also be wary of the inhabitants - most dwarves will not mind lawful humans, but will attack human heroes of other alignments, while gnomes do not care for humans regardless of alignment.

Encyclopedia entry

These strange creatures live mostly on the surface of the earth, gathering together in societies of various forms, but occasionally a stray will descend into the depths and commit mayhem among the dungeon residents who, naturally, often resent the intrusion of such beasts. They are capable of using weapons and magic, and it is even rumored that the Wizard of Yendor is a member of this species.