Difference between revisions of "Humanoid (monster class)"

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'''Humanoids''' are a class of monster represented by {{white|h}}. They include:
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{{otheruses|the monster class|the type of body shape that monsters can have|humanoid}}
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The '''humanoid''' is a [[monster class]] that appears in ''[[NetHack]]'', and is represented by the lowercase [[h]] glyph ({{white|h}}). Humanoids are designated internally by the macro '''S_HUMANOID'''.{{refsrc|include/monsym.h|22|version=NetHack 3.6.7}}
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The class contains the following monsters:{{refsrc|src/monst.c|414|version=NetHack 3.6.7}}
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* {{monsymlink|hobbit}}
 
* {{monsymlink|hobbit}}
 
* {{monsymlink|dwarf}}
 
* {{monsymlink|dwarf}}
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* {{monsymlink|master mind flayer}}
 
* {{monsymlink|master mind flayer}}
  
All humanoids have the [[humanoid]] and [[omnivore]] monster attributes.
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==Common traits==
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All monsters in the humanoid monster class naturally possess [[humanoid]] anatomy. They are [[omnivore]]s that possess [[infravision]] and can be seen via infravision, and will also pick up and collect items.
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===Generation===
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A random humanoid is generated on each floor of the [[Gnomish Mines]] at level creation, with the exception of [[Minetown]] and [[Mines' End]]. This random humanoid can occasionally be a mind flayer or even a master mind flayer, even if it would otherwise be out-of-depth: [[mkclass|class-based monster selection]], which determines which humanoid monster should be generated, can sometimes completely ignore the difficulty of a monster that it produces. Mind flayers generated this way are referred to as "[[minesflayer]]s".
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The humanoid monster class is the first [[quest]] monster class for [[Cavepeople]], and makes up {{frac|24|175}} of the monsters that are randomly generated on the [[Caveman quest]]. Random humanoids are also generated on some levels of the quest below the home floor at level creation: one hostile humanoid monster is placed on the upper filler level and locate level, and two are generated on the lower filler level(s).
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==History==
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The humanoid monster class first appears in [[NetHack 3.0.0]], which also introduces all the monsters within the class, except for the mind flayer and master mind flayer. The mind flayer is introduced in [[NetHack 3.1.0]], and the master mind flayer is introduced in [[NetHack 3.3.0]].
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==References==
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<references/>
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{{nethack-367}}
 
[[Category:Monster classes]]
 
[[Category:Monster classes]]

Latest revision as of 19:05, 18 February 2024

This article is about the monster class. For the type of body shape that monsters can have, see humanoid.

The humanoid is a monster class that appears in NetHack, and is represented by the lowercase h glyph (h). Humanoids are designated internally by the macro S_HUMANOID.[1]

The class contains the following monsters:[2]

Common traits

All monsters in the humanoid monster class naturally possess humanoid anatomy. They are omnivores that possess infravision and can be seen via infravision, and will also pick up and collect items.

Generation

A random humanoid is generated on each floor of the Gnomish Mines at level creation, with the exception of Minetown and Mines' End. This random humanoid can occasionally be a mind flayer or even a master mind flayer, even if it would otherwise be out-of-depth: class-based monster selection, which determines which humanoid monster should be generated, can sometimes completely ignore the difficulty of a monster that it produces. Mind flayers generated this way are referred to as "minesflayers".

The humanoid monster class is the first quest monster class for Cavepeople, and makes up 24175 of the monsters that are randomly generated on the Caveman quest. Random humanoids are also generated on some levels of the quest below the home floor at level creation: one hostile humanoid monster is placed on the upper filler level and locate level, and two are generated on the lower filler level(s).

History

The humanoid monster class first appears in NetHack 3.0.0, which also introduces all the monsters within the class, except for the mind flayer and master mind flayer. The mind flayer is introduced in NetHack 3.1.0, and the master mind flayer is introduced in NetHack 3.3.0.

References