Identification

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Identification is considered by some to be the heart of NetHack. Most items in the game start unidentified, and are described only by their appearance. There are many methods of identifying them.

Straightforward identification

None of these methods are based on the item's behavior, all are universal, and all result in identification by the game engine (don't require naming).

Initial knowledge

Items that you start with are automatically identified for you. This is particularly useful for wizards, which will have 2 spellbooks, 3 scrolls, 2 rings and 1 wand identified from the beginning. In addition, depending on your role you may have some knowledge in weapons and armors. Also, if you start with an oil lamp, the potion of oil will be identified for you.

Magical identification

Scroll of identify

When reading a scroll of identify, you will be allowed to ID one or more of your possessions depending on the scroll's beatitude. The odds are:

Beatitude 1 item 2 items 3 items 4 items everything
Blessed 1/5* 1/5 1/5 1/5 1/5
Uncursed 21/25 1/25 1/25 1/25 1/25
Cursed always never never never never
  • *If your luck is positive, you will identify 2 items instead of one.

Spell of identify

Main article Spellbook of identify

Casting this divination spell has the same effect as reading a blessed scroll of identify, except that positive luck will not increase the number of identified items from 1 to 2.

Sitting on a throne

One of the possible throne effects is the same as that of reading a blessed scroll of identify.

Indirect identification

These methods require some knowledge (acquired from spoilers or experience), often lack universality, and don't always result in formal identification of an item as they sometimes give ambiguous information.

Price identification

Main article Price identification

Although the price a shopkeeper charges is based on your charisma and slightly randomized, it is still helpful to some extent. (However, this method is useless for gems, as shopkeepers charge the same amount for a piece of worthless glass as they would for a precious gem).

The simplest and most common application of price identification is identification of the scroll of identify (the cheapest of the scrolls).

Behavior identification

Identification by using

Rings, potions, scrolls, and especially armour can be ID-ed this way. Some items are identified instantly when you wear/quaff/put them on. Many potions do this, as well as some rings and armour (boots of speed, elven cloak etc.) Some require a little time before you notice (e.g. ring of slow digestion) Some are identified when some special thing occurs (rings of different resistances, amulet of reflection, amulet of magical breathing) You can also use enlightenment to identify intrinsic-providing items.

Always remember to take the utmost care when use-identifying things. Check its beatitude using a pet or altar. Check potions using a unihorn (although some players just quaff and heal themselves, since dipping a unihorn into an unID'ed potion that turns out to be polymorph will polymorph that unihorn into a random tool). Don't read unidentified scrolls when confused or when wearing a precious piece of armour.

Things that can be easily identified this way are:

Identifying Scrolls

This section is intended to make it easy to identify scrolls by the message(s) received after reading them, and without risking your Excalibur. This section is an ajunct to the standard Nethack Object Identification Spoiler and a summarization of the standard Scroll spoiler.

It is best to have identified the B/U/C status of each scroll before beginning this process, and only identify uncursed scrolls. Also, don't be confused, blind or hallucinating. Be sure to identify the "scroll of identify" early by its price. That way you can have lots of stuff in your inventory. Otherwise, use the techniques below.

  • Self-identifying scrolls:
    • amnesia, charging, fire, genocide, identify, stinking cloud, teleport (if blessed)
  • What you should have:
    • wear a helmet that you don't care about (destroy armor, earth)
    • wield one weapon that you don't care about (enchant weapon)
  • What you shouldn't have:
    • It is best if you don't know any spells yet, or have the spellbook handy so you can re-learn it. (amnesia)
    • Armor, potions, spellbooks, scrolls or other fire-sensitive items (fire)
  • What should be on the level:
    • Some mapped and some undiscovered/unmapped space. (amnesia, magic mapping)
    • Some food and a potion on another sqare (food detection)
    • Some gold (gold detection)
    • Right next to a peaceful monster (taming, make sure its not cursed)

Read the scroll and get the following result:

Scroll Effect Message
Amnesia you forget a bunch of stuff (like traps, the map, discoveries, etc.) either ""Who was that Maud person anyway?" or "Thinking of Maud you forget everything else."
Blank paper not used up "This scroll seems to be blank."
Charging Select an item for charging "Your <ring> spins clockwise for a moment.", or "Your <item> glows (blue|white) for a moment."
Confuse monster You will confuse the next (or more) monster you hit. (blessed) "Your <hands> tingle very sharply." or "Your <hands> begin to tingle."
Create monster Creates 1 to 17 monsters around you. none
Destroy armor guess, if not wearing armor it abuses your strength and constitution. (not wearing armor) "You have a strange feeling for a moment, then it passes." or a message describing exactly how your armor was destroyed.
Earth creates boulders, confused, creates 2-6 rocks around and/or on you "The ceiling rumbles (above|around) you."
Enchant armor if not wearing armor, (exercises|abuses) strength and constitution. otherwise, removes curse (or blesses), increases enchantment on armor, changes dragon scales to dragon scale mail, or vaporizes armor (if it's too enchanted) (not wearing armor) "Your skin glows then fades." or "Your <armor> glows silver for a moment." or (over-enchanted) "Your <armor> suddenly vibrates unexpectedly." or "Your <armor> violently glows silver for while, then evaporates."
Enchant weapon if not wielding a weapon, (exercises|abuses) dexterity. otherwise uncurses a weapon, makes a worm tooth into a crysknife, increases enchantment, or it evaportates (if over-enchanted). If you are confused: (rust|fire)proofs your weapon or repairs it. (no weapon) "Your <hands> (twitch|itch)." or (over-enchanted) "Your weapon violently glows blue for a while and then evaporates.", or "Your <weapon> glows blue for a moment.", or (added or removed proofing) "Your <weapon> is covered by a (shimmering golden shield|mottled purple glow)!" or (repaired) "Your<weapon> looks as good as new!"
Fire causes damage to yourself and surrounding monsters, B(3-5), U(2-3), C(1-2), slime is burned away "The scroll erupts in a tower of flame." or (confused) "The scroll catches fire and you burn your <hands>." or (confused and fire-resistant) "Oh, look, what a pretty fire in your <hands>."
Food detection detect food or potions (confused or cursed). if blessed it gives you the Food Appraisal intrinsic. (blessed) "Your <nose> twitches then starts to tingle.", or "Your nose tingles and you smell (food|something)."
Genocide destroy an entire class of monsters (blessed), a single species (uncursed), creates monsters (cursed), your own role (confused and uncursed) "What (class of) monster do you want to genocide?" or (confused and uncursed) "Wiped out all <role>"
Gold detection detects gold, gold objects (blessed), or gold golems. If confused, detects traps (except vibrating sqare). "You feel very greedy, and sense gold." or (confused)"You feel entrapped."
Identify identify items from your inventory, or nothing if you are confused "This is an identify scroll."
Light lights area around you, unless the scroll is cursed, or you are: confused, in an animal, a whirly monster, swallowed.If the scroll is cursed, causes darkness. "A lit field surrounds you!"
Magic mapping reveals the level, including secret doors (blessed) "A map coalesces in your mind!" or (non-mappable level) "Your mind is filled with crazy lines!"
Punishment chained to a heavy iron ball and chain, or nothing (confused or blessed) "You are being punished for your misbehavior!" or (confused or blessed) "You feel guilty."
Remove curse removes curses or punishment (blessed) "You feel like someone is helping you." or (confused) "You feel like you need some help."
Scare monster similar to engraving Elbreth, only one to be affecting by simply picking up or dropping (read it, blessed or uncursed, monster affected) "You hear maniacal laughter close by." or (no creature affected) "You hear maniacal laughter in the distance." or(pick up)"The scroll turns to dust as you pick it up."
Stinking cloud creates a poisonous gas cloud around you (great if you're poison-resistant) "You have found a scroll of stinking cloud!" and (no effect) "You smell rotten eggs."
Taming tames (or angers, if cursed) monsters that are directly next to you (or withing 11x11 sqare area, if confused). Also calms shopkeepers. possibly no message, or (cursed) "<Monster> gets angry!"
Teleportation teleports you to another sqare on the level (or another level, if cursed or confused), possibly of your choosing (if blessed or you have control teleport intrinsic) possibly no message, or (non-teleport level) "A mysterious force prevents you from teleporting!", or (carrying the Amulet of Yendor) "You feel disoriented for a moment."

When bad scrolls do good:

Scroll Conditions Effect Message
Destroy armor, cursed confused, wearing armor Makes one random worn piece of armor (rust|fire)proof "Your <armor> glows purple for a moment."
Fire surrounded by slime, or inside a monster the slime is burned away or causes damage to the monster none

Wand engrave identification

Main article: Wand#Engrave-identification

In order to do the identification engrave something in the dust and then try to engrave something else with the wand on the same square. Nine wands can be unambigously identified. The rest will give ambiguous results.

Dropping a ring into the sink

Main article: Ring#Identifying_rings_using_sinks This technique is useful when you have multiple rings of the same type or when you are desperately looking for a ring of slow digestion.

Death-drop identification

Some monsters are more likely to possess certain items. E.g. nymphs are often generated with a potion of object detection, and elves with an elven cloak and elven boots.

Artifact naming trick

Main article: Artifact naming trick

If you have an item, and there is an artifact that is the same item type as that item, you cannot #name the item (answer 'y' at the prompt) with the name of the artifact (unless it is a #name-created artifact such as Sting) -- your hand will slip. This can be used to identify certain items. Most notably, a Helm of Brilliance cannot be named "The Mitre of Holiness", and a luckstone cannot be named "The Heart of Ahriman". If you try naming an unidentified helm or gray stone accordingly, and your hand slips, you know what you have -- otherwise you know one thing you don't have.

External links