Difference between revisions of "Item"

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(Item generation)
(Item generation)
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(The remaining 7% of objects generated inside containers will be piles of gold.)
 
(The remaining 7% of objects generated inside containers will be piles of gold.)
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[[Category:Items| ]]
 
[[Category:Items| ]]

Revision as of 08:44, 19 June 2014

An item is any carriable object to be found in the dungeon. All items can be placed in your inventory, and they appear there under a number of categories, listed below.

If the weight of the objects you are carrying becomes too much then you become encumbered. Items can be blessed, uncursed or cursed, which affects their properties. Some have charges, and can be charged, most can be destroyed, some are generated randomly, and some are unique.

Many objects can pile up on top of each other on one square, but only the symbol of the top one is shown.

Item categories

Dungeon Features fixed to the floor, such as altars, fountains and sinks, are not items.

Item generation

Depending on where items are generated, there are different probabilities:

Item class Normal dungeon Inside containers Rogue level Gehennom
Weapons 10% 0% 12% 20%
Armor 10% 0% 12% 20%
Comestibles 20% 15% 22% 16%
Tools 8% 0% 0% 12%
Potions 16% 18% 22% 1%
Scrolls 16% 18% 22% 1%
Spellbooks 4% 12% 0% 0%
Wands 4% 6% 5% 8%
Rings 3% 5% 5% 8%
Amulets 1% 1% 0% 4%
Gems 8% 18% 0% 10%
Total 100% 93% 100% 100%

(The remaining 7% of objects generated inside containers will be piles of gold.)