Difference between revisions of "Lance"

From NetHackWiki
Jump to navigation Jump to search
(Encyclopedia entry :D)
(Jousting: added, moved strategy to Strategy: , apply range chart added)
Line 10: Line 10:
 
}}
 
}}
  
A '''lance''' is a [[weapon]] in [[NetHack]].  It is meant to be used while [[steed|mounted]] and gives a chance dependent on your lance [[skill]] (with each higher rank giving an extra +20%) of '''jousting''' a monster on a successful attack, granting an additional 2d10 damage and causing the victim to be pushed back a square if they are not already dead.   Very heavy monsters (eg mastodons) and monsters who have a wall or another monster behind them will not be pushed back.  The same thing happens if entering the square would kill the monster (eg a lava pool).
+
A '''lance''' is a [[weapon]] in [[NetHack]].  It is meant to be used while [[steed|mounted]] and gives a chance dependent on your lance [[skill]] of '''jousting''' a monster on a successful attack, granting additional damage, stunning the victim, and often causing it to be pushed back a square if it is not already dead. This will sometimes cause your lance to break.
  
Jousting will also [[stun]] the victim. Stunning monsters seems to reduce the frequency of their attacks, or at least make them attack less.  It also seems to hamper their use of special attacks (e.g. breath weapons) and teleport. Jousting can cause the lance to break; as lances are difficult to come by, it will be hard for you to find a replacement should yours break. High luck and a positively enchanted lance reduce the chance of breakage.
+
A lance can also be '''applied''' to attack two [[square]]s away (a knight's jump away or even diagonally if sufficiently skilled). However, there is a [[to-hit]] penalty for ''applying'' the lance when the wielder is at basic [[skill]] level or lower.  It is possible to stay a knight's jump away from monsters who are able to [[throw]] missiles and use spells and breathweapons to attack them with the lance without them being able to retaliate.
  
A lance can also be '''applied''' to attack two [[square]]s away, or any of the 8 [[square]]s that are a [[jumping|knight's jump]] away.  However, there is a [[to-hit]] penalty for ''applying'' the lance when the wielder is at basic [[skill]] level or lower.  It is possible to stay a knight's jump away from monsters who are able to [[throw]] missiles and use spells and breathweapons to attack them with the lance without them being able to retaliate.
+
== Jousting ==
  
A deadly jousting tactic is to let the monster close, then apply the lance on it until it moves adjacent, then hit it normally.  Since at high skill levels a joust is nearly guaranteed, the monster will be pushed back for another round of lance thrusts, then will move adjacent again only to be jousted and so on until the monster is dead, usually without ever having an opportunity to attack.
+
When attacking an adjacent monster in melee with a lance while mounted, there is a chance that you will '''joust''' the monster. 
 +
<ref>{{function|uhitm.c|joust}}</ref>
 +
* You deal an additional 2d10 damage (2d2 if the lance is your secondary weapon).
 +
* The monster is [[stun]]ned. Stunning monsters seems to reduce the frequency of their attacks, or at least make them attack less.  It also seems to hamper their use of special attacks (e.g. breath weapons) and teleport.
 +
* The monster is pushed back one space, unless it is too heavy ([[huge]] or larger), that space is occupied or deadly (e.g. a lava pool), or it cannot move (e.g. it is trapped).
 +
* Your lance has a chance of breaking. High luck will significantly reduce this chance. Your lance cannot break when jousting an [[unsolid]] monster. Artifact lances will never break (they also don't exist). Enchantment and [[beatitude]] do not affect the chance of the lance breaking. <ref>Breaking: 1/5 of the time, if rnl(50)==(50-1), the lance will break.  See {{sourcecode|uhitm.c|1153}}.</ref>
 +
 
 +
Your chance of jousting is determined solely based on your lance skill (the worse of lance or [[twoweapon]] if you are using two weapons):
 +
:{|class="prettytable"
 +
! Rank
 +
! Jousting Chance
 +
|-
 +
| Unskilled
 +
| 20%
 +
|-
 +
| Basic
 +
| 40%
 +
|-
 +
| Skilled
 +
| 60%
 +
|-
 +
| Expert
 +
| 80%
 +
|}
 +
 
 +
== Strategy ==
 +
 
 +
Jousting can cause your lance to break; as lances are difficult to come by, it will be hard for you to find a replacement should yours break. High luck reduces the chance of breakage. Early in the game, you should probably only apply your lance at range, and switch to another weapon or fall back when opponents close.
 +
 
 +
A deadly jousting tactic is to let the monster close to applying range, then apply the lance on it until it moves adjacent, then hit it normally.  Since at high skill levels a joust is nearly guaranteed, the monster will be pushed back for another round of lance thrusts, then will move adjacent again only to be jousted and so on until the monster is dead, usually without ever having an opportunity to attack.
 +
 
 +
With their [[jump]]ing ability, even low skill [[Knight]]s in an open space can make particularly good use of the strategy of keeping just enough distance between themselves and an opponent to apply their lance, denying it an opportunity to retaliate.
  
 
== Lance skill ==
 
== Lance skill ==
  
 
{{lance skill table}}
 
{{lance skill table}}
 +
 +
How skill affects range when applying a lance:
 +
        ESUSE
 +
        SXXXS
 +
        UX@XU
 +
        SXXXS
 +
        ESUSE
 +
The '@' is where your character is standing. Spaces marked with a 'X' are too close to be hit, spaces marked with a 'U' can be hit even while unskilled, spaces marked with a 'S' can only be hit when skilled, and spaces marked with an 'E' can only be hit when expert.
 +
  
 
The lance is the only weapon to use lance skill, and there are no [[artifact weapon|artifact]] lances.
 
The lance is the only weapon to use lance skill, and there are no [[artifact weapon|artifact]] lances.
Line 40: Line 80:
 
           Cervantes Saavedra ]
 
           Cervantes Saavedra ]
  
 +
== References ==
 +
<references />
 +
 +
{{todo|Determine the effect of stunning on monsters and include it here (and at [[stun]])}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 19:21, 9 November 2008

) Lance.png
Name lance
Appearance lance
Damage vs. small 1d6
Damage vs. large 1d8
To-hit bonus +0
Weapon skill lance
Size one-handed
Base price 10 zm
(+10/positive
enchant)
Weight 180
Material iron

A lance is a weapon in NetHack. It is meant to be used while mounted and gives a chance dependent on your lance skill of jousting a monster on a successful attack, granting additional damage, stunning the victim, and often causing it to be pushed back a square if it is not already dead. This will sometimes cause your lance to break.

A lance can also be applied to attack two squares away (a knight's jump away or even diagonally if sufficiently skilled). However, there is a to-hit penalty for applying the lance when the wielder is at basic skill level or lower. It is possible to stay a knight's jump away from monsters who are able to throw missiles and use spells and breathweapons to attack them with the lance without them being able to retaliate.

Jousting

When attacking an adjacent monster in melee with a lance while mounted, there is a chance that you will joust the monster. [1]

  • You deal an additional 2d10 damage (2d2 if the lance is your secondary weapon).
  • The monster is stunned. Stunning monsters seems to reduce the frequency of their attacks, or at least make them attack less. It also seems to hamper their use of special attacks (e.g. breath weapons) and teleport.
  • The monster is pushed back one space, unless it is too heavy (huge or larger), that space is occupied or deadly (e.g. a lava pool), or it cannot move (e.g. it is trapped).
  • Your lance has a chance of breaking. High luck will significantly reduce this chance. Your lance cannot break when jousting an unsolid monster. Artifact lances will never break (they also don't exist). Enchantment and beatitude do not affect the chance of the lance breaking. [2]

Your chance of jousting is determined solely based on your lance skill (the worse of lance or twoweapon if you are using two weapons):

Rank Jousting Chance
Unskilled 20%
Basic 40%
Skilled 60%
Expert 80%

Strategy

Jousting can cause your lance to break; as lances are difficult to come by, it will be hard for you to find a replacement should yours break. High luck reduces the chance of breakage. Early in the game, you should probably only apply your lance at range, and switch to another weapon or fall back when opponents close.

A deadly jousting tactic is to let the monster close to applying range, then apply the lance on it until it moves adjacent, then hit it normally. Since at high skill levels a joust is nearly guaranteed, the monster will be pushed back for another round of lance thrusts, then will move adjacent again only to be jousted and so on until the monster is dead, usually without ever having an opportunity to attack.

With their jumping ability, even low skill Knights in an open space can make particularly good use of the strategy of keeping just enough distance between themselves and an opponent to apply their lance, denying it an opportunity to retaliate.

Lance skill

Lance
Max Role
Basic
Skilled
Expert

How skill affects range when applying a lance:

       ESUSE
       SXXXS
       UX@XU
       SXXXS
       ESUSE

The '@' is where your character is standing. Spaces marked with a 'X' are too close to be hit, spaces marked with a 'U' can be hit even while unskilled, spaces marked with a 'S' can only be hit when skilled, and spaces marked with an 'E' can only be hit when expert.


The lance is the only weapon to use lance skill, and there are no artifact lances.

Encyclopedia entry

With this the wind increased, and the mill sails began to turn 
about; which Don Quixote espying, said, 'Although thou movest
more arms than the giant Briareus thou shalt stoop to me.'
And, after saying this, and commending himself most devoutly
to his Lady Dulcinea, desiring her to succor him in that trance,
covering himself well with his buckler, and setting his lance
on his rest, he spurred on Rozinante, and encountered with the
first mill that was before him, and, striking his lance into
the sail, the wind swung it about with such fury, that it broke
his lance into shivers, carrying him and his horse after it,
and finally tumbled him a good way off from it on the field in 
evil plight.
        [ Don Quixote of La Mancha by Miquel de
          Cervantes Saavedra ]

References

  1. joust in uhitm.c
  2. Breaking: 1/5 of the time, if rnl(50)==(50-1), the lance will break. See uhitm.c, line 1153.

A user has suggested improving this page or section as follows:

"Determine the effect of stunning on monsters and include it here (and at stun)"