Difference between revisions of "Level teleporter"

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(Changed redirect target from Trap#^ Level teleporter to Trap#Level teleporter)
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#REDIRECT [[Trap#Level teleporter]]
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{{trap
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|name=level teleporter
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|color=magenta
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|generation=level 5+, not [[non-teleport level]]
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|effect=[[levelport]]s
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}}
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The '''level teleporter''' is a [[trap]] that teleports you to a random location on a random level.
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==Effects==
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If you have teleport control, then you can specify the level you will go to, unless you are stunned, fainted, paralyzed, or (with a {{frac|5}} probability) confused. Otherwise, you or monsters activating the trap will be teleported down at most three levels or up at most to the top of the main dungeon, but never down out of the main dungeon, or into the Sanctum before the invocation ritual. In the Endgame, you, monsters with the Amulet, and elementals on their plane cannot level teleport at all. All eligible target levels are equally likely.<ref>{{function|teleport.c|random_teleport_level}}</ref>
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After the player has triggered the trap once, it vanishes, whether the teleportation was successful or not. You may remain on the same level.
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[[Magic resistance]] will prevent you, but not monsters, from being teleported. Under certain conditions, you can use a normal teleport trap, even if you have magic resistance (see [[Teleportation trap]] for details). However, you cannot do the same with a level teleporter.<ref>{{sourcecode|trap.c|959}} (Level teleporter on you) and {{sourcecode|trap.c|1988}} (On monsters)</ref>
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{{upcoming|NetHack 3.7.0|You can now deliberately take a level teleport trap even if you have magic resistance with {{kbd|ctrl|t}}.}}
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==Removal==
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{{upcoming|NetHack 3.7.0|Level teleport traps can be removed by zapping them with the spell or wand of cancellation. The trap will explode for 23 to 38 damage.}}
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Set it off personally; it is not removed when a monster triggers it.
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==Messages==
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{{message|You shudder for a moment.|The trap kept you on the same level.}}
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{{message|You feel a wrenching sensation.|The teleportation was prevented by magic resistance or by being in the Endgame.}}
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== FIQHack ==
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In [[FIQHack]], level teleport traps do not disappear when used<ref>https://github.com/FredrIQ/fiqhack/blob/865c9091803e844b66255e122877ae6c70950e51/libnethack/src/teleport.c#L919</ref>.
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==References==
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<References />
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[[Category:Traps]]
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{{nethack-343}}

Latest revision as of 02:54, 22 August 2022

^ level teleporter Level teleporter.png
Generates level 5+, not non-teleport level
Effect levelports

The level teleporter is a trap that teleports you to a random location on a random level.

Effects

If you have teleport control, then you can specify the level you will go to, unless you are stunned, fainted, paralyzed, or (with a 15 probability) confused. Otherwise, you or monsters activating the trap will be teleported down at most three levels or up at most to the top of the main dungeon, but never down out of the main dungeon, or into the Sanctum before the invocation ritual. In the Endgame, you, monsters with the Amulet, and elementals on their plane cannot level teleport at all. All eligible target levels are equally likely.[1]

After the player has triggered the trap once, it vanishes, whether the teleportation was successful or not. You may remain on the same level.

Magic resistance will prevent you, but not monsters, from being teleported. Under certain conditions, you can use a normal teleport trap, even if you have magic resistance (see Teleportation trap for details). However, you cannot do the same with a level teleporter.[2]

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

You can now deliberately take a level teleport trap even if you have magic resistance with ctrl + t.

Removal

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Level teleport traps can be removed by zapping them with the spell or wand of cancellation. The trap will explode for 23 to 38 damage.

Set it off personally; it is not removed when a monster triggers it.

Messages

You shudder for a moment.
The trap kept you on the same level.
You feel a wrenching sensation.
The teleportation was prevented by magic resistance or by being in the Endgame.

FIQHack

In FIQHack, level teleport traps do not disappear when used[3].

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.