Difference between revisions of "Light"

From NetHackWiki
Jump to navigation Jump to search
(fixed link)
 
(12 intermediate revisions by 10 users not shown)
Line 1: Line 1:
There is '''light''' in the dungeon. Each square is either ''lit'' or ''unlit''. Within the range of your [[vision]], you can see any [[monster]] or [[object]] on a lit square. This works even if the monster or object is on the other side of a room, and even if you must look past some dark squares.
+
{{otheruses|illumination of the dungeon|the monster class|Light (monster class)}}
  
* [[Wall]]s limit your vision. You cannot see into another room, unless you look through a suitable hallway.
+
There is '''light''' in the dungeon. Each square is either ''lit'' or ''unlit''. Within the range of your [[vision]], you can see any [[monster]] or [[object]] on a lit square. This works even if the monster or object is on the other side of a room, and even if you must look past some dark squares. [[Corridor]]s are usually dark. [[Room]]s can be lit or unlit; the frequency of dark rooms tends to increase at deeper [[dungeon level]]s. Occasionally, entire dungeon levels will be dark, particularly in [[branch]]es such as [[Gehennom]] or the [[Gnomish Mines]].
 +
 
 +
* [[Wall]]s and closed [[door]]s limit your vision. You cannot see into another room, unless you look through a suitable passageway.
 
* Light is useless when you are [[blind]].
 
* Light is useless when you are [[blind]].
* There are ways to remove light, such as by using a [[cursed]] [[scroll of light]]. However, a monster will not attempt any such tactic, will it?
+
* There are ways to cause darkness, such as by using a [[cursed]] [[scroll of light]].
* It seems that some places, such as water, cannot be lit. You can light the inside of a [[dust vortex]], but that is useless.
+
* Some locations, such as under [[water]], cannot be lit. You can light the inside of a [[vortex]], if engulfed, but there is little reason to do so.
  
 
There are ways to make more light:
 
There are ways to make more light:
 
* ''permanently'', with a '''[[scroll of light]]''', '''[[wand of light]]''', or the spell from a '''[[spellbook of light]]'''.
 
* ''permanently'', with a '''[[scroll of light]]''', '''[[wand of light]]''', or the spell from a '''[[spellbook of light]]'''.
* ''temporarily'', by switching on a [[oil lamp]] or [[magic lamp]]. (Sometimes you might want to switch it off again, because lamps reveal your location to monsters.)
+
* ''temporarily'', by switching on a light source such as an [[oil lamp]] or [[magic lamp]].
  
[[Category:Spells]]
+
==See also==
 +
* [[light sources]]
 +
* [[infravision]]
 +
{{nethack-343}}
 +
[[Category:Strategy]]

Latest revision as of 08:18, 3 June 2021

This article is about illumination of the dungeon. For the monster class, see Light (monster class).

There is light in the dungeon. Each square is either lit or unlit. Within the range of your vision, you can see any monster or object on a lit square. This works even if the monster or object is on the other side of a room, and even if you must look past some dark squares. Corridors are usually dark. Rooms can be lit or unlit; the frequency of dark rooms tends to increase at deeper dungeon levels. Occasionally, entire dungeon levels will be dark, particularly in branches such as Gehennom or the Gnomish Mines.

  • Walls and closed doors limit your vision. You cannot see into another room, unless you look through a suitable passageway.
  • Light is useless when you are blind.
  • There are ways to cause darkness, such as by using a cursed scroll of light.
  • Some locations, such as under water, cannot be lit. You can light the inside of a vortex, if engulfed, but there is little reason to do so.

There are ways to make more light:

See also

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.