Difference between revisions of "Light"

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There is '''light''' in the dungeon. Each square is either ''lit'' or ''unlit''. Within the range of your [[vision]], you can see any [[monster]] or [[object]] on a lit square. This works even if the monster or object is on the other side of a room, and even if you must look past some dark squares.
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There is '''light''' in the dungeon. Each square is either ''lit'' or ''unlit''. Within the range of your [[vision]], you can see any [[monster]] or [[object]] on a lit square. This works even if the monster or object is on the other side of a room, and even if you must look past some dark squares.  [[Corridor]]s are usually dark.  [[Room]]s can be lit or unlit; the frequency of dark rooms tends to increase at deeper [[dungeon level]]s.  Occasionally, entire dungeon levels will be dark, particularly in [[branch]]es such as [[Gehennom]] or the [[Gnomish Mines]].
  
* [[Wall]]s limit your vision. You cannot see into another room, unless you look through a suitable hallway.
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* [[Wall]]s and closed [[door]]s limit your vision. You cannot see into another room, unless you look through a suitable passageway.
 
* Light is useless when you are [[blind]].
 
* Light is useless when you are [[blind]].
* There are ways to remove light, such as by using a [[cursed]] [[scroll of light]]. However, a monster will not attempt any such tactic, will it?
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* There are ways to cause darkness, such as by using a [[cursed]] [[scroll of light]].
* It seems that some places, such as water, cannot be lit. You can light the inside of a [[dust vortex]], but that is useless.
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* Some locations, such as under [[water]], cannot be lit. You can light the inside of a [[vortex]], if engulfed, but there is little reason to do so.
  
 
There are ways to make more light:
 
There are ways to make more light:
 
* ''permanently'', with a '''[[scroll of light]]''', '''[[wand of light]]''', or the spell from a '''[[spellbook of light]]'''.
 
* ''permanently'', with a '''[[scroll of light]]''', '''[[wand of light]]''', or the spell from a '''[[spellbook of light]]'''.
 
* ''temporarily'', by switching on a [[oil lamp]] or [[magic lamp]]. (Sometimes you might want to switch it off again, because lamps reveal your location to monsters.)
 
* ''temporarily'', by switching on a [[oil lamp]] or [[magic lamp]]. (Sometimes you might want to switch it off again, because lamps reveal your location to monsters.)
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==See also==
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* [[light sources]]
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* [[infravision]]
  
 
[[Category:Spells]]
 
[[Category:Spells]]

Revision as of 09:39, 19 January 2008

There is light in the dungeon. Each square is either lit or unlit. Within the range of your vision, you can see any monster or object on a lit square. This works even if the monster or object is on the other side of a room, and even if you must look past some dark squares. Corridors are usually dark. Rooms can be lit or unlit; the frequency of dark rooms tends to increase at deeper dungeon levels. Occasionally, entire dungeon levels will be dark, particularly in branches such as Gehennom or the Gnomish Mines.

  • Walls and closed doors limit your vision. You cannot see into another room, unless you look through a suitable passageway.
  • Light is useless when you are blind.
  • There are ways to cause darkness, such as by using a cursed scroll of light.
  • Some locations, such as under water, cannot be lit. You can light the inside of a vortex, if engulfed, but there is little reason to do so.

There are ways to make more light:

See also