Difference between revisions of "Lurking one"

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A '''lurking one''', {{black|H}}, is a type of [[monster]] that appears in [[dNetHack]] and [[notdNetHack]]. The lurking one is a [[strong]] and [[omnivorous]] [[giant humanoid]] creature that is capable of [[flight]], can [[see invisible]], has [[infravision]], can be seen via [[infravision]], will seek out and pick up items, and can pick up and throw [[boulder]]s. A lurking one will wait until you are within sight or it is attacked to begin moving.
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A '''lurking one''', {{black|H}}, is a type of [[monster]] that appears in [[dNetHack]] and [[notdNetHack]]. The lurking one is a [[strong]] and [[omnivorous]] [[giant humanoid]] creature that requires 20-40 [[insight]] to see.
  
A lurking one has a weapon attack, an offhand attack, two multi-arm weapon attacks, a tentacle attack, and a single target [[gaze]] that deals [[shock]] damage. Lurking ones possess [[shock resistance]], [[poison resistance]], [[stoning resistance]], and player-style [[magic resistance]].
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A lurking one is capable of [[flight]], can [[see invisible]], has [[infravision]], can be seen via [[infravision]], will seek out and pick up items, and can pick up and throw [[boulder]]s. Lurking ones will wait until you are within sight or it is attacked to begin moving.
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A lurking one has a weapon attack, an offhand attack, two multi-arm weapon attacks, a tentacle attack, and a single target [[gaze]] that deals [[shock]] damage. Lurking ones possess [[shock resistance]], [[poison resistance]], [[stoning resistance]], and [[magic resistance]].
 
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[[Category:dNetHack monsters]]
 
[[Category:dNetHack monsters]]
 
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Latest revision as of 22:32, 18 February 2024

A lurking one, H, is a type of monster that appears in dNetHack and notdNetHack. The lurking one is a strong and omnivorous giant humanoid creature that requires 20-40 insight to see.

A lurking one is capable of flight, can see invisible, has infravision, can be seen via infravision, will seek out and pick up items, and can pick up and throw boulders. Lurking ones will wait until you are within sight or it is attacked to begin moving.

A lurking one has a weapon attack, an offhand attack, two multi-arm weapon attacks, a tentacle attack, and a single target gaze that deals shock damage. Lurking ones possess shock resistance, poison resistance, stoning resistance, and magic resistance.

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