Maid
@ maid | |
---|---|
Difficulty | 13 |
Attacks |
Weapon 1d6 physical, Weapon 1d6 physical |
Base level | 11 |
Base experience | 332 |
Speed | 12 |
Base AC | 0 |
Base MR | 0 |
Alignment | 5 (lawful) |
Frequency (by normal means) | 3 (Rare) |
Genocidable | Yes |
Weight | 1450 |
Nutritional value | 400 |
Size | medium |
Resistances | |
Resistances conveyed | |
A maid:
|
The maid is a human monster that appears in dNetHack. Their statline is partially based on that of the nurse.
Maids will 'tidy up' the dungeon by picking up any and all loose items. A maid that picks up a cursed item has an 80% chance of uncursing it. One fifth of the time, she will banish it to hell by drawing a semi-permanent pentagram ward in ink.
Contents
Generation
Maids are guaranteed to get four daggers, with a 1% chance of an additional silver dagger. They have different additional armor and weapons based on what role you are playing when you encounter them:
- For non-Samurai players, maids will be generated with a katana (70% chance) or a stiletto (30% chance), and have an independent 25% chance of getting either a stack of shuriken or darts.
- For Samurai, the maid has a 25% chance of getting a ninja-to, a 20% chance of a katana, a 5% chance of a naginata, and a 50% chance of a stiletto for their primary weapon slot.
Strategy
A player who does not yet know the pentagram can learn the ward by leaving cursed items near a peaceful or pacified maid.
Origin
The maid's starting equipment is an allusion to the "ninja maid" trope that appears in contemporary media.
Trivia
- Maids clothing such as the maid dress, frilled apron, and katyusha can be found in NetHack brass, but maids themselves do not appear.
References
- dNetHack makemon.c line 1020