Difference between revisions of "Matter spells"

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{{Matter spells}}
 
{{Matter spells}}
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[[Category:Spell schools]]

Revision as of 07:37, 1 April 2009

Matter spells deal with both the real and magical world. The spells within the school provide means of changing the construction or operation of items or monsters directly.

The following roles can gain skills in the Matter school:

Matter spells
Max Role
Basic
Skilled
Expert
Role Skill
Archeologist Basic
Caveman Skilled
Monk Basic
Rogue Skilled
Wizard Expert

The following spellbooks teach you Matter spells:

Spellbook Spell level Direction Relative probability Probability conditional on price Actions to read Skill changes
Spellbook of knock 1 beam 3.56% 12.2% 3
Spellbook of wizard lock 2 beam 3.05% 12.8% 5
Spellbook of dig 5 ray 2.03% 52.6% 32
Spellbook of polymorph 6 beam 1.01% 19.6% 50
Spellbook of cancellation 7 beam 1.52% 75.0% 66