Difference between revisions of "Maze"

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(Strategy: Added strategy to avoid traps in mazes as much as possible -- Boudewijn Waijers -- 16 july 2015)
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==Strategy==
 
==Strategy==
 
Some form of [[magic mapping]] is a good idea when in a maze. Maze walls are [[dig]]gable, so a [[wand of digging]] or [[pick-axe]] can be handy to navigate and to make a clearer path between the [[stairs]].
 
Some form of [[magic mapping]] is a good idea when in a maze. Maze walls are [[dig]]gable, so a [[wand of digging]] or [[pick-axe]] can be handy to navigate and to make a clearer path between the [[stairs]].
 +
 +
Note that traps in a maze are always generated in specific spots in a "roster-like" pattern. Suppose your maze looks like this in the top left corner:
 +
 +
<pre>
 +
-----------------
 +
|          | 
 +
| --- ----- | ---
 +
|  |  |  |  |
 +
|-- |-- | ----- |
 +
|  |  |      |
 +
| --- ----- ----|
 +
</pre>
 +
 +
then traps can <i>only</i> be generated on the spots marked ^ below:
 +
 +
<pre>
 +
-----------------
 +
|^ ^ ^ ^ ^ ^|^ ^
 +
| --- ----- | ---
 +
|^ ^|^ ^|^ ^|^ ^|
 +
|-- |-- | ----- |
 +
|^ ^|^ ^|^ ^ ^ ^|
 +
| --- ----- ----|
 +
</pre>
 +
 +
When you realise this, it is easy to see why it is important to walk diagonally whenever possible:
 +
 +
<pre>
 +
-----------------
 +
| .,. .,.,. | .,.
 +
|.---.-----.|.---
 +
| . |  | . | . |
 +
|--.|-- |.-----.|
 +
| . |  | . .,. |
 +
|.--- -----.----|
 +
</pre>
 +
 +
If you avoid dead ends and the corners of passages as much as possible (follow the dots and comma's), the chance of you hitting a trap is reduced significantly (only the spots marked with a comma are really potential trap spots; the dots are safe).
  
 
==History==
 
==History==

Revision as of 21:25, 16 July 2015

A maze level is a type of level found in the floors before the Castle and in Gehennom. As the name states, it is set up like a maze, with narrow passages and dead-ends. There are zero, one, or two Minotaurs, H, generated on each maze level.[1]

Strategy

Some form of magic mapping is a good idea when in a maze. Maze walls are diggable, so a wand of digging or pick-axe can be handy to navigate and to make a clearer path between the stairs.

Note that traps in a maze are always generated in specific spots in a "roster-like" pattern. Suppose your maze looks like this in the top left corner:

-----------------
|           |   
| --- ----- | ---
|   |   |   |   |
|-- |-- | ----- |
|   |   |       |
| --- ----- ----|

then traps can only be generated on the spots marked ^ below:

-----------------
|^ ^ ^ ^ ^ ^|^ ^
| --- ----- | ---
|^ ^|^ ^|^ ^|^ ^|
|-- |-- | ----- |
|^ ^|^ ^|^ ^ ^ ^|
| --- ----- ----|

When you realise this, it is easy to see why it is important to walk diagonally whenever possible:

-----------------
| .,. .,.,. | .,.
|.---.-----.|.---
| . |   | . | . |
|--.|-- |.-----.|
| . |   | . .,. |
|.--- -----.----|

If you avoid dead ends and the corners of passages as much as possible (follow the dots and comma's), the chance of you hitting a trap is reduced significantly (only the spots marked with a comma are really potential trap spots; the dots are safe).

History

"Maze"-type levels appeared as far back as Rogue, although not in any set location.

UnNetHack

In UnNetHack, mimics found on a maze level are more likely to mimic a statue than a mimic found elsewhere in the dungeon.

References