Difference between revisions of "Maze"
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==History== | ==History== | ||
"Maze"-type levels appeared as far back as [[Rogue (game)|Rogue]], although not in any set location. | "Maze"-type levels appeared as far back as [[Rogue (game)|Rogue]], although not in any set location. | ||
+ | |||
+ | ==UnNetHack== | ||
+ | In [[UnNetHack]], [[mimic]]s found on a maze level are more likely to mimic a statue than a mimic found elsewhere in the dungeon. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
[[Category:Levels]] | [[Category:Levels]] |
Revision as of 16:57, 12 September 2013
A maze level is a type of level found in the floors before the Castle and in Gehennom. As the name states, it is set up like a maze, with narrow passages and dead-ends. There are zero, one, or two Minotaurs, H, generated on each maze level.[1]
Contents
Strategy
Some form of magic mapping is a good idea when in a maze. Maze walls are diggable, so a wand of digging or pick-axe can be handy to navigate and to make a clearer path between the stairs.
History
"Maze"-type levels appeared as far back as Rogue, although not in any set location.
UnNetHack
In UnNetHack, mimics found on a maze level are more likely to mimic a statue than a mimic found elsewhere in the dungeon.