Difference between revisions of "Neferet the Green"

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(fix infobox)
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  |MR=60
 
  |MR=60
 
  |align=0
 
  |align=0
  |frequency=Not randomly generated; unique
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  |frequency=Unique
 
  |genocidable=No
 
  |genocidable=No
  |attacks=Physical 1d6, [[monster spell|spell-casting]]
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  |attacks=Weapon 1d6, [[monster spell|spell-casting]]
 
  |weight=1450
 
  |weight=1450
 
  |nutr=400
 
  |nutr=400
  |size=Human
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  |size=Medium
 
  |resistances=None
 
  |resistances=None
 
  |resistances conveyed=None
 
  |resistances conveyed=None
  |attributes={{attributes||humanoid=1|omnivore=1|nopoly=1|human=1|female=1|pname=1|peaceful=1|strong=1|collect=1|magic=1|close=1|infravisible=1}}
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  |attributes={{attributes|Neferet the Green|humanoid=1|omnivore=1|nopoly=1|human=1|female=1|pname=1|peaceful=1|strong=1|collect=1|magic=1|close=1|infravisible=1}}
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|reference=[[monst.c#line3179]]
 
}}
 
}}
  
{{questmon|Neferet the Green|Wizard|leader}}  She is made slightly more dangerous than most quest leaders by the fact that she can cast spells.  As she has quite a high base level, some some of those spells can be [[summon nasties|quite nasty]].  Of course, if you are attacking your quest leader, you've probably [[unwinnable|already lost your game]].
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{{questmon|Neferet the Green|Wizard|leader}}  She is made slightly more dangerous than most quest leaders by the fact that she can cast spells.  As she has quite a high base level, some of those spells can be [[summon nasties|quite nasty]].  Of course, if you are attacking your quest leader, you've probably [[unwinnable|already lost your game]].
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==

Revision as of 06:02, 26 September 2011

Neferet the Green, @, is the Wizard quest leader. She is made slightly more dangerous than most quest leaders by the fact that she can cast spells. As she has quite a high base level, some of those spells can be quite nasty. Of course, if you are attacking your quest leader, you've probably already lost your game.

Encyclopedia entry

Neferet the Green holds office in her hidden tower, only
reachable by magical means, where she teaches her apprentices
the enigmatic skills of occultism. Despite her many years, she
continues to investigate new spells, especially those involving
translocation. It is further rumored that when she was an
apprentice herself, she accidentally turned her skin green, and
has kept it that way ever since.