Difference between revisions of "Paralysis"

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:It can also be caused by [[Magicbane]] hitting you, as opposed to hitting a monster. As with other forms of immobility, it wears off after a specific number of turns (as opposed to moves).
 
:It can also be caused by [[Magicbane]] hitting you, as opposed to hitting a monster. As with other forms of immobility, it wears off after a specific number of turns (as opposed to moves).
  
Wearing a [[ring of free action]] protects against paralysis. During any game, it is inevitable that a humanoid enemy will be spawned with a potion of paralysis in their inventory. If they successfully use it you are often in real danger.
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Wearing a [[ring of free action]] protects against paralysis. During any NetHack game, it is inevitable that a humanoid enemy will eventually be spawned with a potion of paralysis in their inventory. If they successfully use it, you are often in real danger.
  
Monsters can also be paralyzed, e. g. non-reflecting pets fighting a [[floating eye]]. You can wake them up with nonmagical or uncharged drums or horns.
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Monsters can also be paralyzed in NetHack, e. g. non-reflecting pets fighting a [[floating eye]]. You can wake them up with nonmagical or uncharged drums or horns. Zapping [[wand of make invisible|make invisible]] on the eye helps prevent paralysis.
  
 
This is different from "paralysis" caused by a [[cursed spellbook]] or [[chat]]ting with a [[skeleton]], as a [[ring of free action]] will not protect against that.
 
This is different from "paralysis" caused by a [[cursed spellbook]] or [[chat]]ting with a [[skeleton]], as a [[ring of free action]] will not protect against that.
 
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[[Category:Properties]]
 
[[Category:Properties]]

Revision as of 16:40, 21 November 2010

Paralysis is a magically-induced inability to move, that can quite easily lead to your death as monsters close in and get free attacks on you.

Causes and Effect

Attacking a floating eye. There is a high chance you will frozen to the spot for a long, long time.
Attacking or being attacked by a gelatinous cube. This paralysis does not last as long.
Being attacked by a shade
Being hit by a thrown or wielded potion of paralysis. Will usually paralyse you for 1-5 turns.
Drinking a potion of paralysis. Not a great move, this will paralyse you for 13-46 turns depending on BUC.
It can also be caused by Magicbane hitting you, as opposed to hitting a monster. As with other forms of immobility, it wears off after a specific number of turns (as opposed to moves).

Wearing a ring of free action protects against paralysis. During any NetHack game, it is inevitable that a humanoid enemy will eventually be spawned with a potion of paralysis in their inventory. If they successfully use it, you are often in real danger.

Monsters can also be paralyzed in NetHack, e. g. non-reflecting pets fighting a floating eye. You can wake them up with nonmagical or uncharged drums or horns. Zapping make invisible on the eye helps prevent paralysis.

This is different from "paralysis" caused by a cursed spellbook or chatting with a skeleton, as a ring of free action will not protect against that.

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