Difference between revisions of "Paralysis"

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m (there is a clerical monster spell Paralyze)
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:Being hit by a thrown or wielded [[potion of paralysis]]. Will usually paralyse you for 1-5 turns.
 
:Being hit by a thrown or wielded [[potion of paralysis]]. Will usually paralyse you for 1-5 turns.
 
:Drinking a [[potion of paralysis]]. Not a great move, this will paralyse you for 13-46 turns depending on BUC.
 
:Drinking a [[potion of paralysis]]. Not a great move, this will paralyse you for 13-46 turns depending on BUC.
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:Be attacked by the [[monster spell #Clerical Spells|clerical spell]] [[Paralyze (monster spell)|Paralyze]]
 
:It can also be caused by [[Magicbane]] hitting you, as opposed to hitting a monster. As with other forms of immobility, it wears off after a specific number of turns (as opposed to moves).
 
:It can also be caused by [[Magicbane]] hitting you, as opposed to hitting a monster. As with other forms of immobility, it wears off after a specific number of turns (as opposed to moves).
  

Revision as of 21:39, 23 November 2010

Paralysis is a magically-induced inability to move, that can quite easily lead to your death as monsters close in and get free attacks on you.

Causes and Effect

Attacking a floating eye. There is a high chance you will frozen to the spot for a long, long time.
Attacking or being attacked by a gelatinous cube. This paralysis does not last as long.
Being attacked by a shade
Being hit by a thrown or wielded potion of paralysis. Will usually paralyse you for 1-5 turns.
Drinking a potion of paralysis. Not a great move, this will paralyse you for 13-46 turns depending on BUC.
Be attacked by the clerical spell Paralyze
It can also be caused by Magicbane hitting you, as opposed to hitting a monster. As with other forms of immobility, it wears off after a specific number of turns (as opposed to moves).

Wearing a ring of free action protects against paralysis. During any NetHack game, it is inevitable that a humanoid enemy will eventually be spawned with a potion of paralysis in their inventory. If they successfully use it, you are often in real danger.

Monsters can also be paralyzed in NetHack, e. g. non-reflecting pets fighting a floating eye. You can wake them up with nonmagical or uncharged drums or horns. Zapping make invisible on the eye helps prevent paralysis.

This is different from "paralysis" caused by a cursed spellbook or chatting with a skeleton, as a ring of free action will not protect against that.

This page is a stub. Should you wish to do so, you can contribute by expanding this page.