Difference between revisions of "Player"

From NetHackWiki
Jump to navigation Jump to search
(typofix)
m
Line 1: Line 1:
 
The '''character''' is [[you]], the [[player]]. The player character's [[role]], [[race]], [[gender]] and [[alignment]] can be chosen at the beginning of the game. There are also other characters represented by an @, such as your [[quest leader]] and the [[oracle]]. Anything not represented by an @, such as [[pet]]s, qualify as [[monster]]s, not characters.
 
The '''character''' is [[you]], the [[player]]. The player character's [[role]], [[race]], [[gender]] and [[alignment]] can be chosen at the beginning of the game. There are also other characters represented by an @, such as your [[quest leader]] and the [[oracle]]. Anything not represented by an @, such as [[pet]]s, qualify as [[monster]]s, not characters.
  
In another sense, a '''character''' is anything in [[ASCII]]. Thus you are a character, literally you are <tt>'''@'''</tt>. The monsters and [[item]]s, and even [[dungeon feature]]s, are also represented by characters.
+
In another sense, a '''character''' is any printable [[ASCII]] symbol. Thus the @ that represents you, the player, is also a character. [[monster|Monsters]], [[item]]s, and even [[dungeon feature]]s, are also represented by characters.
  
The character can be an [[archeologist]], a [[barbarian]], a [[caveman]], a [[healer]], a [[knight]], a [[monk]], a [[priest]], a [[ranger]], [[rogue]], [[samurai]], [[tourist]], [[valkyrie]], and [[wizard]].  They have varing difficulties, strengths, [[quest|quests]] and starting items.   
+
The [[player]] character can be any one of the [[archeologist]], [[barbarian]], [[caveman]], [[healer]], [[knight]], [[monk]], [[priest]], [[ranger]], [[rogue]], [[samurai]], [[tourist]], [[valkyrie]], or [[wizard]] [[class]]es.  They each have varing difficulties, strengths, weaknesses, [[quest|quests]] and starting items.   
  
The character can also choose from five races, sometimes dependent on the class one picks, [[human]], [[elf]], [[gnome]], [[dwarf]], and [[orc]]. In the late game most characters can be played in the same style regardless of role.
+
The [[player]] can also choose from the five [[race]]s, [[human]], [[elf]], [[gnome]], [[dwarf]], or [[orc]]. The available races is dependent on the class one picks. In the late game most characters can be played in the same style regardless of class.
  
 
However, when choosing a class or race for the player character, one should select it according to how one may play. Although in the late game, the characters can be played almost the same way (with a few exceptions), during the early game it is crucial that one utilizes the varying abilities of each of the classes and/or races. For example, running up and bashing a monster as a wizard would likely result in [[YASD]], and reading unidentified spellbooks as a valkyrie or samurai could lead to paralyzation and death by newt.
 
However, when choosing a class or race for the player character, one should select it according to how one may play. Although in the late game, the characters can be played almost the same way (with a few exceptions), during the early game it is crucial that one utilizes the varying abilities of each of the classes and/or races. For example, running up and bashing a monster as a wizard would likely result in [[YASD]], and reading unidentified spellbooks as a valkyrie or samurai could lead to paralyzation and death by newt.

Revision as of 02:24, 7 June 2006

The character is you, the player. The player character's role, race, gender and alignment can be chosen at the beginning of the game. There are also other characters represented by an @, such as your quest leader and the oracle. Anything not represented by an @, such as pets, qualify as monsters, not characters.

In another sense, a character is any printable ASCII symbol. Thus the @ that represents you, the player, is also a character. Monsters, items, and even dungeon features, are also represented by characters.

The player character can be any one of the archeologist, barbarian, caveman, healer, knight, monk, priest, ranger, rogue, samurai, tourist, valkyrie, or wizard classes. They each have varing difficulties, strengths, weaknesses, quests and starting items.

The player can also choose from the five races, human, elf, gnome, dwarf, or orc. The available races is dependent on the class one picks. In the late game most characters can be played in the same style regardless of class.

However, when choosing a class or race for the player character, one should select it according to how one may play. Although in the late game, the characters can be played almost the same way (with a few exceptions), during the early game it is crucial that one utilizes the varying abilities of each of the classes and/or races. For example, running up and bashing a monster as a wizard would likely result in YASD, and reading unidentified spellbooks as a valkyrie or samurai could lead to paralyzation and death by newt.

This page is a stub. Should you wish to do so, you can contribute by expanding this page.