Player

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Revision as of 02:24, 7 June 2006 by PraetorFenix (talk | contribs)
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The character is you, the player. The player character's role, race, gender and alignment can be chosen at the beginning of the game. There are also other characters represented by an @, such as your quest leader and the oracle. Anything not represented by an @, such as pets, qualify as monsters, not characters.

In another sense, a character is any printable ASCII symbol. Thus the @ that represents you, the player, is also a character. Monsters, items, and even dungeon features, are also represented by characters.

The player character can be any one of the archeologist, barbarian, caveman, healer, knight, monk, priest, ranger, rogue, samurai, tourist, valkyrie, or wizard classes. They each have varing difficulties, strengths, weaknesses, quests and starting items.

The player can also choose from the five races, human, elf, gnome, dwarf, or orc. The available races is dependent on the class one picks. In the late game most characters can be played in the same style regardless of class.

However, when choosing a class or race for the player character, one should select it according to how one may play. Although in the late game, the characters can be played almost the same way (with a few exceptions), during the early game it is crucial that one utilizes the varying abilities of each of the classes and/or races. For example, running up and bashing a monster as a wizard would likely result in YASD, and reading unidentified spellbooks as a valkyrie or samurai could lead to paralyzation and death by newt.

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