Difference between revisions of "Potion of invulnerability"

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(Generation: list some special levels)
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==Generation==
 
==Generation==
Several potions of invulnerability are guaranteed in the [[Special level (SLASH'EM)|SLASH'EM special levels]].
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Several potions of invulnerability are guaranteed in the [[Special level (SLASH'EM)|SLASH'EM special levels]], including:
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* 1 on the [[Rat level]]
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* 2 in [[Grund's Stronghold]]
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* 2 in [[The Spider Caves]]
  
 
{{todo|More specific context on this.}}
 
{{todo|More specific context on this.}}
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==Description==
 
==Description==
 
[[Quaff]]ing a potion of invulnerability will causes the player to become invulnerable for a few turns, with the duration depending on the potion's [[beatitude]]: a blessed potion makes you invulnerable for 12–15 turns, an uncursed one will make you invulnerable for 8–11, and a cursed potion only makes you invulnerable for 4–7.
 
[[Quaff]]ing a potion of invulnerability will causes the player to become invulnerable for a few turns, with the duration depending on the potion's [[beatitude]]: a blessed potion makes you invulnerable for 12–15 turns, an uncursed one will make you invulnerable for 8–11, and a cursed potion only makes you invulnerable for 4–7.

Revision as of 03:43, 28 August 2022

! Pink potion.png
Name invulnerability
Appearance random
Base price 300 zm
Weight 20
Monster use Will not be used by monsters.

The potion of invulnerability is a potion introduced in SLASH'EM.

Generation

Several potions of invulnerability are guaranteed in the SLASH'EM special levels, including:

A user has suggested improving this page or section as follows:

"More specific context on this."

Description

Quaffing a potion of invulnerability will causes the player to become invulnerable for a few turns, with the duration depending on the potion's beatitude: a blessed potion makes you invulnerable for 12–15 turns, an uncursed one will make you invulnerable for 8–11, and a cursed potion only makes you invulnerable for 4–7.

The invulnerability from this potion is not the same as the "invulnerability" offered by a successful prayer, and only protects from hit-point loss; the player will still be vulnerable to petrification, beheading, illness, and other methods of instadeath for its duration.

References


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