Difference between revisions of "Potion of paralysis"

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{{potion|name=paralysis|cost=300}}
 
{{potion|name=paralysis|cost=300}}
[[Quaff]]ing a '''potion of paralysis''' [[paralysis|paralyzes]] you for 25-34 turns; 13-22 turns if blessed, 37-46 if cursed. Like almost all methods of [[paralysis]], having [[free action]] makes it ineffective.
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[[Quaff]]ing a '''potion of paralysis''' [[paralysis|paralyzes]] you for 25-34 turns; 13-22 turns if blessed, 37-46 if cursed. Like most methods of [[paralysis]], having [[free action]] makes it ineffective.
  
 
Potions of paralysis may be thrown at monsters for an effect of 1-25 turns. Monsters may also throw it at you for weakened effect (1-5+ turns). The [[BUC]] status of the potion has no effect when using it against a monster. Using the potion on an already paralyzed monster ends any current paralysis and then paralyzes the monster for 1-25 turns.  Using the potion on a monster that does not move has no effect.<ref>[[potion.c#line1310-1316]]</ref>
 
Potions of paralysis may be thrown at monsters for an effect of 1-25 turns. Monsters may also throw it at you for weakened effect (1-5+ turns). The [[BUC]] status of the potion has no effect when using it against a monster. Using the potion on an already paralyzed monster ends any current paralysis and then paralyzes the monster for 1-25 turns.  Using the potion on a monster that does not move has no effect.<ref>[[potion.c#line1310-1316]]</ref>

Revision as of 12:01, 15 March 2010

! Pink potion.png
Name paralysis
Appearance random
Base price 300 zm
Weight 20
Monster use Will not be used by monsters.

Quaffing a potion of paralysis paralyzes you for 25-34 turns; 13-22 turns if blessed, 37-46 if cursed. Like most methods of paralysis, having free action makes it ineffective.

Potions of paralysis may be thrown at monsters for an effect of 1-25 turns. Monsters may also throw it at you for weakened effect (1-5+ turns). The BUC status of the potion has no effect when using it against a monster. Using the potion on an already paralyzed monster ends any current paralysis and then paralyzes the monster for 1-25 turns. Using the potion on a monster that does not move has no effect.[1]

If you are wearing a ring of free action, you should preferably wield it so it will hit. For example, most quest nemesises will pick up the quest artifact as soon as they are awake and become magic resistant. Paralysis gives you some time to magic missile them.

This potion is the only harmful potion that costs 300 zm; the other two in its base price class are gain ability and gain level.

References