Difference between revisions of "Potion of polymorph"

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(berry's dip-poly-into-potion trick)
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Note that you can also cause a monster to polymorph by wielding the potion and smashing it on them, but this is not advised because if by an unlucky chance that monster becomes a cockatrice, you will be petrified.
 
Note that you can also cause a monster to polymorph by wielding the potion and smashing it on them, but this is not advised because if by an unlucky chance that monster becomes a cockatrice, you will be petrified.
  
Monsters can quaff this potions. Mercifully, this will not generate out-of-depth monsters.<ref>[[Muse.c#line1794]]</ref>
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Monsters can quaff this potions. Mercifully, this will not generate out-of-depth monsters.{{refsrc|Muse.c|1794}}
  
 
==References==
 
==References==

Revision as of 15:43, 10 September 2012

! Pink potion.png
Name polymorph
Appearance random
Base price 200 zm
Weight 20
Monster use Will not be used by monsters.

Quaffing this potion will make you polymorph. Without polymorph control, this will likely destroy your armor. Therefore it is usually a bad potion to quaff.

Throwing this potion at a monster will cause it to polymorph.

Dipping an item into this potion will polymorph the item. The usual checks for golem creating, items vanishing, artifacts resisting, etc. are skipped, but large stacks still merge to small ones.[1] There is a chance that the item will polymorph to itself -- the message "Nothing seems to happen" will appear in place of the "Interesting..." that usually appears when nothing actually happens after dipping, and the potion will be consumed. This also will not identify the potion.

Although these potions are rare, dip-testing to these will result the loss of polypiling objects conduct. Because of this, some conduct players try to price-id the potions and identify the 200 zm potions otherwise.

Potions of polymorph are tricky to use-test in a fully conduct-proof way. Besides formal identification, one such way is monster inventory. Only three types of price-200 potions can be generated on random monsters: full healing, speed, and polymorph. Polymorph is by far the least common one. Death drops and items picked up by monsters complicate the picture, but a throne farming pacifist will reliably isolate all three. The other two can be eliminated by alchemy output and monster usage, or you could throw the potion upward - the vapors will have no visible effect. You could dip a known wand of polymorph into potions - only a potion of polymorph will give "Nothing happens."

Note that you can also cause a monster to polymorph by wielding the potion and smashing it on them, but this is not advised because if by an unlucky chance that monster becomes a cockatrice, you will be petrified.

Monsters can quaff this potions. Mercifully, this will not generate out-of-depth monsters.[2]

References

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