Potion of sickness

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Revision as of 15:45, 19 June 2008 by 80.175.250.218 (talk) (rewrite in the style of object detection)
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! Pink potion.png
Name sickness
Appearance random
Base price 50 zm
Weight 20
Monster use Will not be used by monsters.

The potion of sickness is biologically contaminated fruit juice.

Quaffing effects

If you are a Healer then you are not subject to the following effects:

Case Effect
blessed You lose one hit point.
uncursed You lose up to ten hit points, and one of your statistics is randomly reduced.
cursed You lose up to fifteen hit points, and one of your statistics is randomly reduced.

Additionally if you are hallucinating then you are shocked to your senses.

Messages

Message Reason
"Yecch! This stuff tastes like poison." You always receive this message.
"But in fact it was mildly stale [fruit; default is slime mold] juice.)" The potion was blessed.
"(But in fact it was biologically contaminated [fruit; default is slime mold] juice.)" The potion was not blessed, but you have poison resistance, so you only lose one point from one of your statistics.
"Fortunately, you have been immunized." You are a Healer, so you suffer no ill-effects (hallucination is still cured).
"You are shocked back to your senses!" You were hallucinating.

Identification

Potions of sickness can be identified by #dipping a unicorn horn into them, which turns them into fruit juice. Zapping with a wand/spell of cancellation also converts to fruit juice.

Strategy

You can #dip darts or arrows into potions of sickness to coat the projectile weapon in poison. Unfortunately, in vanilla NetHack, this does not work on daggers, although it does in SLASH'EM.