Difference between revisions of "Race"

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In general, dwarves are strong, elves and gnomes are smart, orcs are poison resistant, and humans are good all-rounders.
 
In general, dwarves are strong, elves and gnomes are smart, orcs are poison resistant, and humans are good all-rounders.
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== [[SLASH'EM]] ==
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[[SLASH'EM]] has new races, as well as changes to allowed alignments and statistics of original races.  New races are:
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* [[Drow]] - Can put monsters to sleep with bare handed attack
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* [[Doppelganger]] - Has natural [[protection]], very high stats, and the [[#youpoly]] ability
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* [[Hobbit]] - [[fast]]
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* [[Lycanthrope]] - [[regeneration]] and [[lycanthropy]]
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* [[Vampire]] - [[regeneration]], very high stats, level-drain resistance, moves by flying, but can only eat fresh blood
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[[Category:Your character]]
 
[[Category:Your character]]

Revision as of 20:37, 20 March 2007

Your starting race can be one of: human, dwarf, elf, gnome or orc. All roles can choose to be human, whereas the other races are restricted to only some of the roles. Your race affects your starting stats, the belligerency of co-racial monsters, and the safety of sacrificing particular races.

Humans can be any alignment (subject to your chosen role allowing that alignment), but for the others, your race indirectly determines your alignment: dwarves are always lawful, gnomes are always neutral, and elves and orcs are always chaotic.

In general, dwarves are strong, elves and gnomes are smart, orcs are poison resistant, and humans are good all-rounders.

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

SLASH'EM

SLASH'EM has new races, as well as changes to allowed alignments and statistics of original races. New races are:


This page is a stub. Should you wish to do so, you can contribute by expanding this page.