Difference between revisions of "Raise zombies"

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m (Text replace - "\[\[[sS]pellbook of (dig|magic missile|fireball|cone of cold|sleep|finger of death|light|detect monsters|healing|knock|force bolt|confuse monster|cure blindness|drain life|slow monster|wizard lock|create monster|detect food|cause fear|clai)
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'''Raise zombies''' is a technique added in [[SLASH'EM]] for the [[necromancer]] [[role]]. It will attempt to revive all corpses in adjacent squares and turn them into an appropriate [[zombie]]s. Kobold, gnome, elven, human, ettin, and giant corpses will result in the corresponding zombie type. Other humanoids will become a [[ghoul]] 3/4th of the time or a [[ghast]] the remaining 1/4th. There is no effect on non-humanoid corpses.  
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'''Raise zombies''' is a technique added in [[SLASH'EM]] for the [[necromancer]] [[role]]. It will attempt to revive all corpses in adjacent squares and turn them into an appropriate [[zombie]]s. Kobold, gnome, elven, human, ettin, and giant corpses will result in the corresponding zombie type. Goblin  corpses will result in orc zombies. Other humanoids will become a [[ghoul]] 3/4th of the time or a [[ghast]] the remaining 1/4th. There is no effect on non-humanoid corpses.  
  
 
An attempt will be made to tame the resulting undead with the same chances as casting {{spell of|charm monster}}. The undead will always be hostile if not tamed. You will be unable to move for 2 turns even if there was no effect, and the technique will be usable again after 1000-1500 turns.
 
An attempt will be made to tame the resulting undead with the same chances as casting {{spell of|charm monster}}. The undead will always be hostile if not tamed. You will be unable to move for 2 turns even if there was no effect, and the technique will be usable again after 1000-1500 turns.

Revision as of 16:51, 2 February 2013

Raise zombies is a technique added in SLASH'EM for the necromancer role. It will attempt to revive all corpses in adjacent squares and turn them into an appropriate zombies. Kobold, gnome, elven, human, ettin, and giant corpses will result in the corresponding zombie type. Goblin corpses will result in orc zombies. Other humanoids will become a ghoul 3/4th of the time or a ghast the remaining 1/4th. There is no effect on non-humanoid corpses.

An attempt will be made to tame the resulting undead with the same chances as casting charm monster. The undead will always be hostile if not tamed. You will be unable to move for 2 turns even if there was no effect, and the technique will be usable again after 1000-1500 turns.


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