Difference between revisions of "Rapier"

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A '''rapier''' is a type of sword that appears in [[SLASH'EM]] and [[DNethack]]. It is made of [[metal]] and uses the [[saber]] skill.
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==SLASH'EM==
 
{{weapon
 
{{weapon
 
  |tile=[[image:rapier.png]]
 
  |tile=[[image:rapier.png]]
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  |material=metal
 
  |material=metal
 
}}
 
}}
A '''rapier''' is a new melee weapon is [[SLASH'EM]] and [[DNethack]]. It uses the [[saber]] skill.  As compared to a [[silver saber]], it is lighter, has slightly lower base damage, and is made of [[metal]] rather than [[silver]].  It is thus also naturally [[erodeproof]], but gets no bonus against [[silver]]-haters.
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Rapiers are comparable in damage to sabers while being somewhat lighter.
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===Generation===
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Rapiers are not randomly generated in SLASH'EM. A [[player monster]] [[rogue (player monster)|rogue]] in the halls of [[Grund's Stronghold]] will [[Monster starting inventory|always generate with]] a [[enchantment|+1]] rapier.
  
==Generation==
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Comments in the source code indicates that this item was intended to serve as the base item for an [[artifact weapon]] named [[Scalpel (artifact)|Scalpel]];{{refsrc|objects.c|196|version=SLASH'EM 0.0.7E7F2}}{{refsrc|artifact.c|1244|version=SLASH'EM 0.0.7E7F2}} With each hit landed, Scalpel would have a {{frac|4|11}} chance of inflicting an extra blow for a damage bonus of ''1d8 + 1 + x'' (where ''x'' is the weapon's enchantment); the bonus also applies to the extra blows themselves, which would allow for an endless potential string of attacks.
Rapiers are never randomly generated in SLASH'EM, but they are in dNethack.  A +1 rapier will always be found on a [[player monster|rogue]] in [[Grund's Stronghold]]. One could also wish for one, although a silver saber is superior in almost every respect.
 
  
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{{clear}}
 
==dNethack==
 
==dNethack==
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{{weapon
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|tile=[[image:rapier.png]]
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|name=rapier
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|smalldmg=1d6
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|largedmg=1d4
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|skillraw=[[silver saber|saber]]
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|cost=20
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|weight=28
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|material=metal
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}}
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In dNetHack, rapiers are medium-sized, one-handed piercing weapons. They receive only half the normal strength bonus to damage, but also gain a {{frac|(DEX - 11)|2}} bonus.
  
Rapiers receive only half the normal strength bonus to damage, but gain additional bonus damage from dexterity: (dexterity - 11)/2. They also only deal 1d4 to large, instead of SLASH'EM's 1d8.
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{{Clear}}
 
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==Origin==
==Scalpel==
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{{wikipedia|Rapier}}
A comment in the source code{{refsrc|objects.c|196|version=SLASH'EM 0.0.7E7F2}} indicates that this item was intended to serve as the base item for an artifact named Scalpel.  It is not present in [[Source:SLASH'EM 0.0.7E7F2/artilist.h|SLASH'EM's artilist.h]], but SLASH'EM's artifact.c{{refsrc|artifact.c|1244|version=SLASH'EM 0.0.7E7F2}} file contains commented-out code for such an artifact.  It appears that Scalpel would have a chance of inflicting extra blows: with a 4/11 chance, it would add ''1d8 + 1 + the weapon's enchantment'' damage, and then have a 4/11 chance of doing the same again indefinitely. The weapon is a reference to [http://en.wikipedia.org/wiki/Fafhrd_and_the_Gray_Mouser Fafhrd and the Gray Mouser].
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A rapier (/ˈreɪpiər/) is a type of sword with a slender and sharply-pointed double-edged blade; some historical rapier samples feature a [[broadsword]]-like blade mounted on a typical rapier hilt. The term dates back to the mid-16th century, and the sword was popular throughout 16th-and-17th century Western Europe, both for civilian use and as a military side arm. Rapiers are also popularly known as dueling weapons.
 
 
==Appearance==
 
 
 
The rapier is a slender sword designed for stabbing with a basket shaped guard that protects the hand.
 
It is similar to the broader [[broadsword]].
 
  
 
==Reference==
 
==Reference==
 
 
<references/>
 
<references/>
 
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{{variant-343|offset=1}}
[[Category:SLASH'EM]]
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{{slashem-7E7}}
 
[[Category:SLASH'EM items]]
 
[[Category:SLASH'EM items]]
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[[Category:dNetHack items]]

Revision as of 00:57, 7 September 2021

A rapier is a type of sword that appears in SLASH'EM and DNethack. It is made of metal and uses the saber skill.

SLASH'EM

) Rapier.png
Name rapier
Appearance rapier
Damage vs. small 1d6
Damage vs. large 1d8
To-hit bonus +0
Weapon skill saber
Size one-handed
Base price 40 zm
(+10/positive
enchant)
Weight 30
Material metal

Rapiers are comparable in damage to sabers while being somewhat lighter.

Generation

Rapiers are not randomly generated in SLASH'EM. A player monster rogue in the halls of Grund's Stronghold will always generate with a +1 rapier.

Comments in the source code indicates that this item was intended to serve as the base item for an artifact weapon named Scalpel;[1][2] With each hit landed, Scalpel would have a 411 chance of inflicting an extra blow for a damage bonus of 1d8 + 1 + x (where x is the weapon's enchantment); the bonus also applies to the extra blows themselves, which would allow for an endless potential string of attacks.

dNethack

) Rapier.png
Name rapier
Appearance rapier
Damage vs. small 1d6
Damage vs. large 1d4
To-hit bonus +0
Weapon skill saber
Size one-handed
Base price 20 zm
(+10/positive
enchant)
Weight 28
Material metal

In dNetHack, rapiers are medium-sized, one-handed piercing weapons. They receive only half the normal strength bonus to damage, but also gain a (DEX - 11)2 bonus.

Origin

A rapier (/ˈreɪpiər/) is a type of sword with a slender and sharply-pointed double-edged blade; some historical rapier samples feature a broadsword-like blade mounted on a typical rapier hilt. The term dates back to the mid-16th century, and the sword was popular throughout 16th-and-17th century Western Europe, both for civilian use and as a military side arm. Rapiers are also popularly known as dueling weapons.

Reference