Difference between revisions of "Regeneration"

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'''Regeneration''' is a [[property]] that speeds the recovery of [[HP]] drastically; your character gains 1 HP on every [[turn]] (s)he would not normally do so.
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'''Regeneration''' is a [[property]] that speeds the recovery of [[HP]] drastically; your character gains 1 HP on every [[turn]] they would not normally do so.{{refsrc|src/allmain.c|508|nethack=3.6.7}}
  
It is acquired as an [[extrinsic]] through [[put on|putting on]] a [[ring of regeneration]] or wielding the [[Healer]]'s [[quest artifact]], the [[Staff of Aesculapius]]. It can only be acquired as an [[intrinsic]] by [[eating jewelry|eating]] a ring of regeneration if the ring is of suitable material and you are [[polymorph]]ed in to a monster that can eat it.
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It is acquired as an [[extrinsic]] through [[put on|putting on]] a [[ring of regeneration]] or wielding the [[Healer]]'s [[quest artifact]], the [[Staff of Aesculapius]]. It can only be acquired as an [[intrinsic]] by [[eating jewelry|eating]] a ring of regeneration if the ring is of suitable material and you are [[polymorph]]ed into a monster that can eat it, or by polymorphing into a monster with innate regeneration: all [[vampire]]s, [[vampire bat]]s, [[werecreature]]s, [[imp]]s, [[lemure]]s, [[quasit]]s, all [[troll]]s, all [[lich]]es, [[Archon]]s, the [[Wizard of Yendor]] and [[Rider]]s.
  
The downside to having faster regeneration however, is if the property is from a non-artifact source, either eaten or worn, you lose an additional point of [[nutrition]] every odd turn. It may be useful to only put on your ring of regeneration when you are wounded and remove it when you reach full health: in addition to its tactical usage, at low experience levels, this is often more efficient food-wise than simply waiting for your HP to recover.
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Regeneration also burns [[nutrition]] faster; namely, one point of it every odd turn, unless the source is an [[artifact]].{{refsrc|src/eat.c|2806|nethack=3.6.7}} Note that a digested ring of regeneration '''will''' use nutrition. This may be a good or a bad thing, depending on whether there is a scarcity of food or a corpse that you wish to eat; the former tends to be the case in [[Game stages#The early game|the early game]], whereas the latter situation is common in the late game.
  
More details on the effect of regeneration on hp recovery can be found at [[Hit_points#Hit_point_regeneration|Hit point regeneration]].
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{{upcoming|NetHack 3.7.0|As of {{commit|f3408b87badd91b8dd784dbc9f21f5467ed80d89}}, the regeneration property unconditionally heals 1 HP on all turns, regardless of regular HP regeneration.}}
  
Also, some monsters have regeneration: [[vampire]]s, [[vampire lord]]s, [[vampire bat]]s and [[Vlad the Impaler]], [[werecreature]]s, [[imp]]s, [[lemure]]s, [[quasit]]s, all [[troll]]s, all [[lich]]es, [[Archon]]s, the [[Wizard of Yendor]] and [[Rider]]s. Polymorphing into any of these monsters will give you hungerless regeneration.
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==See also==
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*[[Hit points]]
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==References==
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<references/>
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{{nethack-367}}
 
[[Category:Properties]]
 
[[Category:Properties]]

Latest revision as of 01:20, 17 December 2023

Regeneration is a property that speeds the recovery of HP drastically; your character gains 1 HP on every turn they would not normally do so.[1]

It is acquired as an extrinsic through putting on a ring of regeneration or wielding the Healer's quest artifact, the Staff of Aesculapius. It can only be acquired as an intrinsic by eating a ring of regeneration if the ring is of suitable material and you are polymorphed into a monster that can eat it, or by polymorphing into a monster with innate regeneration: all vampires, vampire bats, werecreatures, imps, lemures, quasits, all trolls, all liches, Archons, the Wizard of Yendor and Riders.

Regeneration also burns nutrition faster; namely, one point of it every odd turn, unless the source is an artifact.[2] Note that a digested ring of regeneration will use nutrition. This may be a good or a bad thing, depending on whether there is a scarcity of food or a corpse that you wish to eat; the former tends to be the case in the early game, whereas the latter situation is common in the late game.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As of commit f3408b87, the regeneration property unconditionally heals 1 HP on all turns, regardless of regular HP regeneration.

See also

References