Difference between revisions of "Regeneration"

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'''Regeneration''' is a [[property]] that speeds the recovery of [[HP]] drastically; your character gains 1 HP on every [[turn]] (s)he would not normally do so.
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'''Regeneration''' is a [[property]] that speeds the recovery of [[HP]] drastically; your character gains 1 HP on every [[turn]] (s)he would not normally do so.{{refsrc|allmain.c|166}}
  
It is acquired as an [[extrinsic]] through [[put on|putting on]] a [[ring of regeneration]] or wielding the [[Healer]]'s [[quest artifact]], the [[Staff of Aesculapius]]. It can only be acquired as an [[intrinsic]] by [[eating jewelry|eating]] a ring of regeneration if the ring is of suitable material and you are [[polymorph]]ed in to a monster that can eat it.
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It is acquired as an [[extrinsic]] through [[put on|putting on]] a [[ring of regeneration]] or wielding the [[Healer]]'s [[quest artifact]], the [[Staff of Aesculapius]]. It can only be acquired as an [[intrinsic]] by [[eating jewelry|eating]] a ring of regeneration if the ring is of suitable material and you are [[polymorph]]ed into a monster that can eat it, or by polymorphing into a monster with innate regeneration: all [[vampire]]s, [[vampire bat]]s, [[werecreature]]s, [[imp]]s, [[lemure]]s, [[quasit]]s, all [[troll]]s, all [[lich]]es, [[Archon]]s, the [[Wizard of Yendor]] and [[Rider]]s.
  
The downside to having faster regeneration however, is if the property is from a non-artifact source, either eaten or worn, you lose an additional point of [[nutrition]] every odd turn. It may be useful to only put on your ring of regeneration when you are wounded and remove it when you reach full health: in addition to its tactical usage, at low experience levels, this is often more efficient food-wise than simply waiting for your HP to recover.
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Regeneration also burns [[nutrition]] faster; namely, one point of it every odd turn, unless the source is an [[artifact]].{{refsrc|eat.c|2137}} Note that a digested ring of regeneration '''will''' use nutrition. This may be a good or a bad thing, depending on whether there is a scarcity of food or a corpse that you wish to eat; the former tends to be the case in [[Game stages#The early game|the early game]], whereas the latter situation is common in the late game.
  
More details on the effect of regeneration on hp recovery can be found at [[Hit_points#Hit_point_regeneration|Hit point regeneration]].
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==See also==
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*[[Hit points]]
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==References==
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<references/>
  
Also, some monsters have regeneration: [[vampire]]s, [[vampire lord]]s, [[vampire bat]]s and [[Vlad the Impaler]], [[werecreature]]s, [[imp]]s, [[lemure]]s, [[quasit]]s, all [[troll]]s, all [[lich]]es, [[Archon]]s, the [[Wizard of Yendor]] and [[Rider]]s. Polymorphing into any of these monsters will give you hungerless regeneration.
 
 
[[Category:Properties]]
 
[[Category:Properties]]

Revision as of 11:12, 19 July 2015

Regeneration is a property that speeds the recovery of HP drastically; your character gains 1 HP on every turn (s)he would not normally do so.[1]

It is acquired as an extrinsic through putting on a ring of regeneration or wielding the Healer's quest artifact, the Staff of Aesculapius. It can only be acquired as an intrinsic by eating a ring of regeneration if the ring is of suitable material and you are polymorphed into a monster that can eat it, or by polymorphing into a monster with innate regeneration: all vampires, vampire bats, werecreatures, imps, lemures, quasits, all trolls, all liches, Archons, the Wizard of Yendor and Riders.

Regeneration also burns nutrition faster; namely, one point of it every odd turn, unless the source is an artifact.[2] Note that a digested ring of regeneration will use nutrition. This may be a good or a bad thing, depending on whether there is a scarcity of food or a corpse that you wish to eat; the former tends to be the case in the early game, whereas the latter situation is common in the late game.

See also

References