Difference between revisions of "Robe"
(Moved strategy to its own section, reinstated robes at stashes) |
|||
Line 15: | Line 15: | ||
== Effect == | == Effect == | ||
− | Each [[role]] has a specific penalty for wearing metal [[body armor]], which is added to the difficulty level of each spell cast. Wearing a robe will reduce this penalty by half.<ref>[[spell.c#line1150]]</ref>. If you do not wear metallic body armor, the robe will instead ''decrease'' the spell difficulty by your role's penalty amount.<ref>[[spell.c#line1152]]</ref> | + | Each [[role]] has a [[Spellcasting#Role_penalties|specific penalty]] for wearing metal [[body armor]], which is added to the difficulty level of each spell cast. Wearing a robe will reduce this penalty by half.<ref>[[spell.c#line1150]]</ref>. If you do not wear metallic body armor, the robe will instead ''decrease'' the spell difficulty by your role's penalty amount.<ref>[[spell.c#line1152]]</ref> |
− | A robe will | + | A robe will thus help offset the penalty for wearing a [[shield]], metallic [[gloves]], [[helmet]]s, or [[boots]]. |
− | == Obtaining == | + | == Strategy == |
+ | === Obtaining === | ||
+ | [[Aligned priest]]s (and [[high priest]]s) each have a 6/7 chance of being generated with a robe, which you can then obtain by killing the priest.<ref>[[makemon.c#line568]] (aligned/high priest starting armor)</ref> If you have a sufficiently strong [[pet]], or are willing to accept the [[murder]] penalties yourself, this can be a good way to obtain a robe without [[wish]]ing or [[polypiling]] for it. | ||
+ | |||
+ | === Stashes === | ||
+ | A robe can be worth keeping at your [[stash]] for any role, even if you intend to use your cloak slot for another cloak such as a [[cloak of magic resistance]]. Taking off all your metallic armor and your shield and wearing a robe (and possibly a [[helm of brilliance]]) can allow even a non-casting role [[restricted]] in their schools to cast certain useful item-management spells like [[spellbook of identify|identify]], [[spellbook of remove curse|remove curse]], and [[spellbook of drain life|drain life]]. | ||
− | [[ | + | === Wizards === |
+ | A robe is particularly useful for [[wizard]]s to offset the [[spellcasting]] penalty of wearing [[gauntlets of power]]. As wizards are often low in both [[strength]] and [[constitution]], and tend to wield [[Magicbane]] and/or carry [[the Eye of the Aethiopica]], they can easily choose a robe over a [[cloak of magic resistance]] and get increased carrying capacity from the gauntlets of power. | ||
== Robes in [[SLASH'EM]] == | == Robes in [[SLASH'EM]] == | ||
Line 43: | Line 49: | ||
* A [[robe of power]] enhances your spellcasting ability (its enchantment makes no difference). | * A [[robe of power]] enhances your spellcasting ability (its enchantment makes no difference). | ||
* A [[robe of weakness]] sets your strength to 3 (plus any bonuses from rings of gain strength), except that wearing a robe of weakness and gauntlets of power simultaneously has no effect on your strength. | * A [[robe of weakness]] sets your strength to 3 (plus any bonuses from rings of gain strength), except that wearing a robe of weakness and gauntlets of power simultaneously has no effect on your strength. | ||
− | * A [[robe of protection]] | + | * A [[robe of protection]] offers 5 [[AC]]. |
Robes are not randomly generated, but ordinary robes can be found on wraiths, wights, barrow wights and Nazgul, and robes of all types can be found on priests.<ref>http://www.statslab.cam.ac.uk/~eva/slashem/armour.html</ref> | Robes are not randomly generated, but ordinary robes can be found on wraiths, wights, barrow wights and Nazgul, and robes of all types can be found on priests.<ref>http://www.statslab.cam.ac.uk/~eva/slashem/armour.html</ref> | ||
Line 50: | Line 56: | ||
<references /> | <references /> | ||
− | |||
[[Category:Cloaks]] | [[Category:Cloaks]] |
Revision as of 21:10, 25 October 2008
[ robe | |
---|---|
Appearance | robe |
Slot | cloak |
AC | 2 |
Special |
|
Base price | 50 zm |
Weight | 15 |
Material | cloth |
A robe is a special kind of cloak that increases the success rate of spellcasting, even when wearing metallic armor. It also provides MC3.
Effect
Each role has a specific penalty for wearing metal body armor, which is added to the difficulty level of each spell cast. Wearing a robe will reduce this penalty by half.[1]. If you do not wear metallic body armor, the robe will instead decrease the spell difficulty by your role's penalty amount.[2]
A robe will thus help offset the penalty for wearing a shield, metallic gloves, helmets, or boots.
Strategy
Obtaining
Aligned priests (and high priests) each have a 6/7 chance of being generated with a robe, which you can then obtain by killing the priest.[3] If you have a sufficiently strong pet, or are willing to accept the murder penalties yourself, this can be a good way to obtain a robe without wishing or polypiling for it.
Stashes
A robe can be worth keeping at your stash for any role, even if you intend to use your cloak slot for another cloak such as a cloak of magic resistance. Taking off all your metallic armor and your shield and wearing a robe (and possibly a helm of brilliance) can allow even a non-casting role restricted in their schools to cast certain useful item-management spells like identify, remove curse, and drain life.
Wizards
A robe is particularly useful for wizards to offset the spellcasting penalty of wearing gauntlets of power. As wizards are often low in both strength and constitution, and tend to wield Magicbane and/or carry the Eye of the Aethiopica, they can easily choose a robe over a cloak of magic resistance and get increased carrying capacity from the gauntlets of power.
Robes in SLASH'EM
Robes in SLASH'EM are not like robes in vanilla NetHack. They are worn in the body armor slot, but do not interfere with, nor enhance (excepting the robe of power) spellcasting or a Monk's martial arts. As such, robes in SLASH'EM are no longer highly sought after in an Ascension kit (except for monks who choose not to suffer the to-hit penalty for wearing body armor).
There are several new types of robes in SLASH'EM:
- A robe of power enhances your spellcasting ability (its enchantment makes no difference).
- A robe of weakness sets your strength to 3 (plus any bonuses from rings of gain strength), except that wearing a robe of weakness and gauntlets of power simultaneously has no effect on your strength.
- A robe of protection offers 5 AC.
Robes are not randomly generated, but ordinary robes can be found on wraiths, wights, barrow wights and Nazgul, and robes of all types can be found on priests.[4]
References
- ↑ spell.c#line1150
- ↑ spell.c#line1152
- ↑ makemon.c#line568 (aligned/high priest starting armor)
- ↑ http://www.statslab.cam.ac.uk/~eva/slashem/armour.html