Difference between revisions of "Rodent"

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The '''rodent''' is a [[monster class]] that appears in ''[[NetHack]]'', and is represented by the lowercase [[r]] glyph ({{white|r}}). Rodents are designated internally by the macro <code>'''S_RODENT'''</code>.{{refsrc|include/monsym.h|32|version=NetHack 3.6.7}}
The [[monster]]s in the '''rodent''' [[monster class]] are
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The monster class contains the following monsters:{{refsrc|src/monst.c|732|version=NetHack 3.6.7}}
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* {{monsymlink|sewer rat}}
 
* {{monsymlink|sewer rat}}
 
* {{monsymlink|giant rat}}
 
* {{monsymlink|giant rat}}
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* {{monsymlink|woodchuck}}
 
* {{monsymlink|woodchuck}}
 
* {{monsym|wererat_(rodent)}} {{monsym|wererat_(human)}} [[wererat]]
 
* {{monsym|wererat_(rodent)}} {{monsym|wererat_(human)}} [[wererat]]
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==Common traits==
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All rodents are [[neutral]] [[animal]]s that can be seen via [[infravision]] and lack [[hand]]s, with the exception of the wererat (which is chaotic and has a human form). Rodents are primarily [[carnivore]]s, with the sole exception being the [[herbivorous]] woodchuck.
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===Generation===
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Randomly-generated rodents are always created hostile.
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The rodent is the first [[quest]] monster class for [[Healer]]s, and makes up {{frac|24|175}} of the monsters randomly generated on the [[Healer quest]]. Some rodents are generated on floors below the home level of the quest branch at level creation: one is generated on the locate level, and two each are generated on the filler levels and goal level.
  
 
==Strategy==
 
==Strategy==
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Between the quick-but-fragile [[rat]]s that appear among the earliest hostile monsters and the slow-but-tough-to-hit rock mole, most of the rodents are not a major threat - of the few that are, the rabid rat can spell an early [[instadeath]] unless you find a source of [[poison resistance]], but can be taken out at a distance. The wererat is the weakest [[werecreature]], but is the biggest threat among the monster class due to their [[lycanthropy]]-transmitting bite in animal form and ability to summon other rats, including the aforementioned rabid rats. A character that can make it to [[Minetown]] or [[Sokoban]] is usually capable of handling wererats and other rodents from that point, especially if they obtain countermeasures for poison and lycanthropy.
  
None of the rodents are a real threat. They are split between the [[rats]], amongst the weakest monsters in the game and the hardy but slow [[rock mole]]. The [[woodchuck]] is not randomly generated, but shares rock mole characteristics (but although they [[dig]] they are not [[metallivore]]s).
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==Variants==
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===SLASH'EM===
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[[SLASH'EM]] introduces new monsters to the monster class:
  
The [[wererat]] is the weakest of the lycanthropes but is more dangerous than other rodents due to its [[Monster_(command)|summon help]] ability and the [[lycanthropy]] affliction.
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* {{white|r}} rodent:
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** {{monsymlink|rabbit}}
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** {{monsymlink|black rat}}
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** {{monsymlink|rabid rabbit}}
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** {{monsymlink|pack rat}}
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** {{monsymlink|hellrat}}
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** {{monsymlink|the Rat King}}
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
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}}
 
}}
  
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==References==
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<references/>
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{{nethack-367}}
 
[[Category:Monster classes]]
 
[[Category:Monster classes]]
{{nethack-343}}
 

Revision as of 10:37, 6 January 2024

The rodent is a monster class that appears in NetHack, and is represented by the lowercase r glyph (r). Rodents are designated internally by the macro S_RODENT.[1]

The monster class contains the following monsters:[2]

Common traits

All rodents are neutral animals that can be seen via infravision and lack hands, with the exception of the wererat (which is chaotic and has a human form). Rodents are primarily carnivores, with the sole exception being the herbivorous woodchuck.

Generation

Randomly-generated rodents are always created hostile.

The rodent is the first quest monster class for Healers, and makes up 24175 of the monsters randomly generated on the Healer quest. Some rodents are generated on floors below the home level of the quest branch at level creation: one is generated on the locate level, and two each are generated on the filler levels and goal level.

Strategy

Between the quick-but-fragile rats that appear among the earliest hostile monsters and the slow-but-tough-to-hit rock mole, most of the rodents are not a major threat - of the few that are, the rabid rat can spell an early instadeath unless you find a source of poison resistance, but can be taken out at a distance. The wererat is the weakest werecreature, but is the biggest threat among the monster class due to their lycanthropy-transmitting bite in animal form and ability to summon other rats, including the aforementioned rabid rats. A character that can make it to Minetown or Sokoban is usually capable of handling wererats and other rodents from that point, especially if they obtain countermeasures for poison and lycanthropy.

Variants

SLASH'EM

SLASH'EM introduces new monsters to the monster class:

  1. REDIRECT Template:Monsym/The Rat King the Rat King

Encyclopedia entry

A gnawing mammal (order _Rodentia_) having in each jaw two (rarely four) incisors, growing continually from persistent pulps, and no canine teeth, as a squirrel, beaver, or rat.

[ Webster's Comprehensive International Dictionary of the English Language ]

References