Difference between revisions of "Rogue"

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(Strategy)
(Strategy: removed some really wrong information)
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== Strategy ==
 
== Strategy ==
 
  
 
* Rogues have very low [[HP]] growth. Because of this, melee combat is dangerous. Rogues are better suited to fighting with ranged attacks; like [[dagger]]s, [[crossbow]]s, [[dart]]s, and [[knife|knives]].
 
* Rogues have very low [[HP]] growth. Because of this, melee combat is dangerous. Rogues are better suited to fighting with ranged attacks; like [[dagger]]s, [[crossbow]]s, [[dart]]s, and [[knife|knives]].
* Rogues start with a lot of daggers and they should be thrown often. The skill should be raised to expert before anything else. As they can throw upto 4 daggers at once at expert. This results in 2.5 times the damage of a single attack. They also have a high dexterity, so it is rare for them to miss.
+
* Rogues start with a lot of daggers and they should be thrown often. The skill should be raised to expert before anything else, as they can throw up to 4 daggers at once at expert. They also have a high dexterity, so it is rare for them to miss.
* The best use for the starting [[potion of sickness]] is to dip the starting daggers into it. Each hit from the poisoned daggers does additional d6 damage to non-poison resistant monsters and has a 10% chance of instantly killing the monster. The poison will eventually wear off from the daggers.
+
* Rogues can gain an additional +d([[experience level|XL]]) "backstab" damage when striking a fleeing monster. Because of this, [[Elbereth]], [[scroll of scare monster|scrolls of scare monster]], [[tooled horns]] are useful to rogues in close quarters. This is extremely powerful when combined with thrown daggers.
* They can try to have upto 20 elven daggers, if they have the strength.
 
* Rogues give +d(XL) damage when striking a fleeing monster with a melee attack. Because of this, [[Elbereth]], [[scroll of scare monster|scrolls of scare monster]], [[tooled horns]] are useful to rogues in close quarters. This is extremely powerful when combined with thrown daggers.
 
  
 
==Starting equipment==
 
==Starting equipment==

Revision as of 19:49, 22 August 2006

This article is about the player class. For the game, see Rogue (game).

The Rogue is a player class. Rogues are skilled thieves. Nethack says of them:

       I understand the business, I hear it: to have an open ear, a
       quick eye, and a nimble hand, is necessary for a cut-purse; a
       good nose is requisite also, to smell out work for the other
       senses.  I see this is the time that the unjust man doth
       thrive. <...> The prince himself is about a piece of iniquity,
       stealing away from his father with his clog at his heels:  if
       I thought it were a piece of honesty to acquaint the king
       withal, I would not do't:  I hold it the more knavery to
       conceal it; and therein am I constant to my profession.
               [ Autolycus the Rogue, from The Winter's Tale by
               William Shakespeare ]


Strategy

  • Rogues have very low HP growth. Because of this, melee combat is dangerous. Rogues are better suited to fighting with ranged attacks; like daggers, crossbows, darts, and knives.
  • Rogues start with a lot of daggers and they should be thrown often. The skill should be raised to expert before anything else, as they can throw up to 4 daggers at once at expert. They also have a high dexterity, so it is rare for them to miss.
  • Rogues can gain an additional +d(XL) "backstab" damage when striking a fleeing monster. Because of this, Elbereth, scrolls of scare monster, tooled horns are useful to rogues in close quarters. This is extremely powerful when combined with thrown daggers.

Starting equipment

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