Difference between revisions of "Ruins of Moria"

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New experimental dungeon branch, the Ruins of Moria. Contains an unseemly number of orcs, a bunch of loot, an incredibly large number of orcs, two new uniques, a pretty impressive number of orcs, a guaranteed horn of plenty, a great deal of orcs, and a 50% chance of an altar. Also, did I mention there are orcs?
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New experimental dungeon branch, the Ruins of Moria. Contains an unseemly number of orcs,  
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a bunch of loot, an incredibly large number of orcs, two new uniques, a pretty impressive number  
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of orcs, a guaranteed horn of plenty, a great deal of orcs, and a 50% chance of an altar.  
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Also, did I mention there are orcs?
 
(Spoiler: Be on your guard. There are older and fouler things than orcs in the deep places of the world.)
 
(Spoiler: Be on your guard. There are older and fouler things than orcs in the deep places of the world.)
 
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{{stub}}
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[[Category:UnNetHack]]
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[[Category:Dungeon branches]]

Revision as of 05:54, 24 July 2013

The Ruins of Moria are a dungeon branch in UnNetHack, modeled after the Mines of Moria from the Lord of the Rings series.


The programmer who added the Moria code had this to say:

New experimental dungeon branch, the Ruins of Moria. Contains an unseemly number of orcs, 
a bunch of loot, an incredibly large number of orcs, two new uniques, a pretty impressive number 
of orcs, a guaranteed horn of plenty, a great deal of orcs, and a 50% chance of an altar. 
Also, did I mention there are orcs?
(Spoiler: Be on your guard. There are older and fouler things than orcs in the deep places of the world.)
This page is a stub. Should you wish to do so, you can contribute by expanding this page.