Talk:Ruins of Moria

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Here is, as best as I can tell, the up-to-date code for the Ruins of Moria dungeon branch for UnNetHack (and also standalone patch?)

From what I can tell, it should be not too hard to get a decent-looking article from this file.

If someone could do that, that would be great!

--Ozymandias (talk) 21:57, 21 July 2013 (UTC)

This is my observation of Moria after two runs through it. I'm making a third run for purposes of this entry. Moria is innudated with orcs of all kinds especially deeps orcs. It also generates scrolls of teleport named Word of Recall.

The first level you arrive in a big room. Outside the room has a good deal of lava and scattered gems. This level has no real special charecticis. This level stayed the same through out both trips. There is a staircase going upwards to the next level. Here is a screen shot.


The second level is static. This level does not allow teleporting which is important due to the holes in the bridge described below. It appears to be a homage to Gandolf fighting the Balrog in LOTR. The level consists of one narrow bridge surrounded by lava. The bridge has two holes in the center. The bridge is also guranteed to have a burnt robe and burnt staff. A obvious reference to Gandolf's fight. The one confirmed monster is a unique demon called Durin's Bane. He is guranteed to be generated with a enchanted fireproof bullwhip. The whip has been enchanted +5 and +7 twice in my experience. He flies and is fairly strong in melee. He will fly out onto the lava at times so while I'd advised a player to take him out with wands/spells targeting while on lava makes you lose the bullwhip so I'd attack him solely while he is on the bridge. In order to proceed further one most have some means to fly levitate or a scroll of earth in order to plug up the holes in the bridge. As you are going up in Moria falling through the holes takes you to the first level.

This is a image of level two.

[URL=][IMG][/IMG][/URL]---Ndwolfwood 00:15, 1 September 2014 (UTC)

The third level appears to be a standard dungeon room except for the fact you are given the message the dungeon feels less persistent. However everytime you leave and reenter the level it changes. This means that any items or pets will be lost if you leave them on this level. ----00:30, 1 September 2014 (UTC) This is a image of the third level.

The fourth level of Moria is completely full of orcs. I'll upload a better sceenshot later. This has the full screen.

The fifth level is primarily woods. On oneside is the stairway down you come from. On the other is the stairwayup. On that side are a bunch of hostile orcs and trapped inside prisons are a large number of dwarfs., 1 September 2014 (UTC)

The sixth level has an assortment of chests, boxes, safes and once a icebox. It has had a altar on all three run throughs as well. However the layout of this level varies. The one guranteed monster is the Watcher in the Deep. He is basically a beefed up kraken. I suspect that he carries something on him that can be gotten from the water after killing him but I have not had the means to confirm that yetNdwolfwood 01:35, 1 September 2014 (UTC)

I have visited these ruins only once yet. There was an uncursed Frost horn on that last level that allows to freeze water and dig out drops. This Watcher in the Water carried an uncursed Magic lamp and I suspect it always does so. Also, that fireproof whip I got from the demon was no good at retrieving the lamp as it tried (and failed) to pick up corpse instead. ——Evg-zhabotinsky (talk) 13:44, 24 February 2015 (UTC)

LoTR nitpick

The Bridge of Khazad-dum text states that it's the site of "the final desperate battle of The Fellowship of the Ring", but this isn't true in either the book or the movie - the story continues for some time before Fellowship comes to an end. --Phol ende wodan (talk) 15:00, 15 September 2018 (UTC)