Difference between revisions of "Ruins of Moria"
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− | The programmer who added the Moria code had this to say: | + | The programmer who added the Moria code had this to say:<ref>[http://sourceforge.net/apps/trac/unnethack/browser/trunk/dat/moria.des?rev=1307 Sourceforge.net revision adding the Mines of Moria]</ref> |
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(Spoiler: Be on your guard. There are older and fouler things than orcs in the deep places of the world.) | (Spoiler: Be on your guard. There are older and fouler things than orcs in the deep places of the world.) | ||
</pre> | </pre> | ||
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+ | ==References== | ||
+ | <references/> | ||
{{stub}} | {{stub}} | ||
[[Category:UnNetHack]] | [[Category:UnNetHack]] | ||
[[Category:Dungeon branches]] | [[Category:Dungeon branches]] |
Revision as of 04:20, 3 January 2014
The Ruins of Moria are a dungeon branch in UnNetHack, modeled after the Mines of Moria from the Lord of the Rings series.
The programmer who added the Moria code had this to say:[1]
New experimental dungeon branch, the Ruins of Moria. Contains an unseemly number of orcs, a bunch of loot, an incredibly large number of orcs, two new uniques, a pretty impressive number of orcs, a guaranteed horn of plenty, a great deal of orcs, and a 50% chance of an altar. Also, did I mention there are orcs? (Spoiler: Be on your guard. There are older and fouler things than orcs in the deep places of the world.)
References
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