Difference between revisions of "Ruins of Moria"

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The Ruins of Moria are a dungeon branch in [[UnNetHack]], modeled after the Mines of Moria from the Lord of the Rings series.
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'''The Ruins of Moria''' are a dungeon branch in [[UnNetHack]], modeled after the Mines of Moria from [http://en.wikipedia.org/wiki/The_Lord_of_the_Rings The Lord of the Rings] trilogy by J. R. R. Tolkien. It has six levels. In contrast to the book, player explores Moria from the bottom up, eventually reaching the West-gate of Moria (also known as [http://tolkiengateway.net/wiki/Doors_of_Durin Doors of Durin]). During the journey, the player will find both masses of orcs, many of them equipped with enchanted gear, and vast riches. Raiding Moria is therefore quite lucrative, especially when done early, but also dangerous for the unprepared and inexperienced. On the other hand Gehennom-ready post-quest character should have little problem here.
  
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==Levels==
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There are six levels in the Ruins of Moria. In the following text they will be numbered from the lowest, bottom level. Every level (except the level 3) contains one or two [[cursed]] [[scroll of teleportation|scrolls of teleportation]] named "Word of Recall"; this is [[Angband]] reference.
  
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===Level 1: Shrine to the Ruins of the Endless Stair===
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You arrive to the Ruins of Moria in enclosed region with grates allowing sight of what lies outside. There is secret door on the lower left side of the walled area. Outside there are random pools of lava and the floor is littered with good amount of gems.
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The level has undiggable floor. There is burned inscription near the secret doors. Buried throughout the level there are 2d8 [[small piece of unrefined mithril|small pieces of unrefined mithril]]. There are 7 deep orcs and 3 other o on the level.
  
The programmer who added the Moria code had this to say:<ref>[http://sourceforge.net/apps/trac/unnethack/browser/trunk/dat/moria.des?rev=1307 Sourceforge.net revision adding the Mines of Moria]</ref>
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===Level 2: The Bridge of Khazad-dûm===
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This level is the place of the final desperate battle of [http://en.wikipedia.org/wiki/The_Fellowship_of_the_Ring the Fellowship of the Ring]. The player appears on the left side of the level, which consists of a narrow bridge flanked by huge lava lakes that leads to the right side. The player will soon notice that in the parallel universe of UnNetHack the Fellowship failed, because in the middle of the bridge you will find remains of a wizard and on the left side in the distance there is the victor: the towering fiery figure of [[Durin's Bane]], a unique [[balrog]]. Throughout the level there are few dwarf corpses, few buried [[dwarvish mithril-coat|dwarvish mithril-coats]] and some random objects.
  
<pre>
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===Level 3: Moria Tribute Level===
New experimental dungeon branch, the Ruins of Moria. Contains an unseemly number of orcs,  
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When you arrive on this level, you will be greeted with message that says: ''The dungeon here seems less persistent''. As the message hints, the level is regenerated every time you enter it. Anything that you would leave on the ground here will be irretrievably lost (engraving that has chance to appear on this level saying "Why, oh why didn't I leave my items in the town?" alludes to this peculiar property). The non-persistence of the level can be blocked by leaving one or more [[unique item|unique items]] on it. This is because the unique items are required to be indestructible. The level is completely random and the style is taken from Moria. Because of the impermanency, the level contains no items whatsoever, even the cursed scrolls of teleport will not appear here. There are 7 deep orcs and 3 other o on the level.
a bunch of loot, an incredibly large number of orcs, two new uniques, a pretty impressive number
 
of orcs, a guaranteed horn of plenty, a great deal of orcs, and a 50% chance of an altar.  
 
Also, did I mention there are orcs?
 
(Spoiler: Be on your guard. There are older and fouler things than orcs in the deep places of the world.)
 
</pre>
 
  
==References==
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===Level 4: The Halls of Moria===
<references/>
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This level has four possible fixed layouts, most of them in the style of cavernous hall of stone pillars. The place is completely overrun by orcs, there are huge swarms of them here along with some other monsters. There are several blessed and enchanted (up to +5) [[dwarvish mithril-coat|dwarvish mithril-coats]] scattered about, very likely picked up and worn by some of the orcs.
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===Level 5: The Forest===
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The level is mostly open, with many trees with some chance of swampy area being incorporated. There is peaceful [[iron golem]] roaming about that has 50% chance of a [[tin opener]], 20% chance of a [[can of grease]] and 15% chance of a [[tinning kit]] in its inventory. One the right side, there are two groups of imprisoned peaceful dwarves and orcish barracks.
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===Level 6: Doors of Durin===
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The uppermost level of Moria, it can appear in two versions. Entry message is ''You hear the sound of restless waters''. One of the variants has crossaligned [[altar]]. Otherwise, there are hosts of monsters, graveyard, many chests with loot and some objects referring to the original story: hobbit corpses, elf corpse, human corpse, grave of Balin. There is also secret engraving only visible at night (the [http://tolkiengateway.net/wiki/Ithildin Ithildin]). Also, a [[melon]] will appear on the level, a pun on the elven word "mellon" which means "friend" and was the pass word to the Doors of Durin. Finally, in the waters in front of the gate there lurks unique monster, [[Watcher in the Water]], that guards a [[magic lamp]].
  
{{stub}}
 
 
[[Category:UnNetHack]]
 
[[Category:UnNetHack]]
 
[[Category:Dungeon branches]]
 
[[Category:Dungeon branches]]

Revision as of 11:04, 22 May 2015

The Ruins of Moria are a dungeon branch in UnNetHack, modeled after the Mines of Moria from The Lord of the Rings trilogy by J. R. R. Tolkien. It has six levels. In contrast to the book, player explores Moria from the bottom up, eventually reaching the West-gate of Moria (also known as Doors of Durin). During the journey, the player will find both masses of orcs, many of them equipped with enchanted gear, and vast riches. Raiding Moria is therefore quite lucrative, especially when done early, but also dangerous for the unprepared and inexperienced. On the other hand Gehennom-ready post-quest character should have little problem here.

Levels

There are six levels in the Ruins of Moria. In the following text they will be numbered from the lowest, bottom level. Every level (except the level 3) contains one or two cursed scrolls of teleportation named "Word of Recall"; this is Angband reference.

Level 1: Shrine to the Ruins of the Endless Stair

You arrive to the Ruins of Moria in enclosed region with grates allowing sight of what lies outside. There is secret door on the lower left side of the walled area. Outside there are random pools of lava and the floor is littered with good amount of gems. The level has undiggable floor. There is burned inscription near the secret doors. Buried throughout the level there are 2d8 small pieces of unrefined mithril. There are 7 deep orcs and 3 other o on the level.

Level 2: The Bridge of Khazad-dûm

This level is the place of the final desperate battle of the Fellowship of the Ring. The player appears on the left side of the level, which consists of a narrow bridge flanked by huge lava lakes that leads to the right side. The player will soon notice that in the parallel universe of UnNetHack the Fellowship failed, because in the middle of the bridge you will find remains of a wizard and on the left side in the distance there is the victor: the towering fiery figure of Durin's Bane, a unique balrog. Throughout the level there are few dwarf corpses, few buried dwarvish mithril-coats and some random objects.

Level 3: Moria Tribute Level

When you arrive on this level, you will be greeted with message that says: The dungeon here seems less persistent. As the message hints, the level is regenerated every time you enter it. Anything that you would leave on the ground here will be irretrievably lost (engraving that has chance to appear on this level saying "Why, oh why didn't I leave my items in the town?" alludes to this peculiar property). The non-persistence of the level can be blocked by leaving one or more unique items on it. This is because the unique items are required to be indestructible. The level is completely random and the style is taken from Moria. Because of the impermanency, the level contains no items whatsoever, even the cursed scrolls of teleport will not appear here. There are 7 deep orcs and 3 other o on the level.

Level 4: The Halls of Moria

This level has four possible fixed layouts, most of them in the style of cavernous hall of stone pillars. The place is completely overrun by orcs, there are huge swarms of them here along with some other monsters. There are several blessed and enchanted (up to +5) dwarvish mithril-coats scattered about, very likely picked up and worn by some of the orcs.

Level 5: The Forest

The level is mostly open, with many trees with some chance of swampy area being incorporated. There is peaceful iron golem roaming about that has 50% chance of a tin opener, 20% chance of a can of grease and 15% chance of a tinning kit in its inventory. One the right side, there are two groups of imprisoned peaceful dwarves and orcish barracks.

Level 6: Doors of Durin

The uppermost level of Moria, it can appear in two versions. Entry message is You hear the sound of restless waters. One of the variants has crossaligned altar. Otherwise, there are hosts of monsters, graveyard, many chests with loot and some objects referring to the original story: hobbit corpses, elf corpse, human corpse, grave of Balin. There is also secret engraving only visible at night (the Ithildin). Also, a melon will appear on the level, a pun on the elven word "mellon" which means "friend" and was the pass word to the Doors of Durin. Finally, in the waters in front of the gate there lurks unique monster, Watcher in the Water, that guards a magic lamp.