Difference between revisions of "Rust monster or disenchanter"

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==Common traits==
 
==Common traits==
Rust monsters and disenchanters can both degrade equipment: Rust monsters erode non-proofed metallic equipment, while disenchanters drain [[enchantment]] from armor and weapons.
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Rust monsters and disenchanters are [[animal]]s that can be seen via [[infravision]], and both degrade equipment: Rust monsters erode non-proofed metallic equipment, while disenchanters drain [[enchantment]] from armor and weapons.
  
 
===Generation===
 
===Generation===
2-3 rust monsters or disenchanters are generated in the central room of the [[Castle]] at level creation.
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Randomly generated rust monsters or disenchanters are always created hostile.
  
===Strategy===
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2-3 rust monsters or disenchanters are generated in the central room of the [[Castle]] at level creation - this is generally one of the primary methods to encounter a disenchanter outside of [[Gehennom]], where they normally generate.
This monster class is a prime candidate for [[genocide]]: though the rust monster is an annoyance that can be solved with armor and weapons that are proofed or non-metallic, disenchanters are difficult to hit reliably and sap enchantments from weapons that you do land hits with.
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==Strategy==
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This monster class is a prime candidate for [[genocide]]: though the rust monster is an annoyance that can be dealt with using proofed and/or non-metallic armor and weapons, disenchanters are difficult to hit reliably and sap enchantments from weapons that you do land hits with.
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==History==
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The rust monster first appears in Hack for PDP-11, which is based on [[Jay Fenlason's Hack]], and the monster "class" is established with all others in [[NetHack 3.0.0]]. The disenchanter first appears in [[NetHack 3.3.0]].
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==Variants==
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Some variants add other monsters to the class, making the name a misnomer.
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===UnNetHack===
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[[UnNetHack]] adds one new monster to the monster class:
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* {{monsymlink|disintegrator}}
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===dNetHack===
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In [[dNetHack]], [[User:Chris/dNetHack/Sign of the Scion Queen Mother|the Sign of the Scion Queen Mother]] [[Ward (dNetHack)|ward]] can repel rust monsters and disenchanters.
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===SpliceHack===
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[[UnNetHack]] adds one new monster to the monster class:
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* {{brightcyan|R}} [[transmuter]]
  
 
==References==
 
==References==
 
<references/>
 
<references/>
{{stub}}
 
 
{{nethack-367}}
 
{{nethack-367}}
 
[[Category:Monster classes]]
 
[[Category:Monster classes]]

Revision as of 04:00, 6 January 2024

The rust monster or disenchanter is a monster class that appears in NetHack, and is represented by the uppercase R glyph (R). Rust monsters and disenchanters are designated internally by the macro S_RUSTMONST.[1]

The monster class contains the two namesake monsters:[2]

Common traits

Rust monsters and disenchanters are animals that can be seen via infravision, and both degrade equipment: Rust monsters erode non-proofed metallic equipment, while disenchanters drain enchantment from armor and weapons.

Generation

Randomly generated rust monsters or disenchanters are always created hostile.

2-3 rust monsters or disenchanters are generated in the central room of the Castle at level creation - this is generally one of the primary methods to encounter a disenchanter outside of Gehennom, where they normally generate.

Strategy

This monster class is a prime candidate for genocide: though the rust monster is an annoyance that can be dealt with using proofed and/or non-metallic armor and weapons, disenchanters are difficult to hit reliably and sap enchantments from weapons that you do land hits with.

History

The rust monster first appears in Hack for PDP-11, which is based on Jay Fenlason's Hack, and the monster "class" is established with all others in NetHack 3.0.0. The disenchanter first appears in NetHack 3.3.0.

Variants

Some variants add other monsters to the class, making the name a misnomer.

UnNetHack

UnNetHack adds one new monster to the monster class:

dNetHack

In dNetHack, the Sign of the Scion Queen Mother ward can repel rust monsters and disenchanters.

SpliceHack

UnNetHack adds one new monster to the monster class:

References