Difference between revisions of "Scroll of mail"

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==Generation==
 
==Generation==
Mail scrolls are never generated randomly in the dungeon (although in some versions of NetHack, the mail daemon delivers them at random). You can turn the [[Options#mail|option "mail"]] off to prevent scrolls of mail being delivered.
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Mail scrolls are never generated randomly in the dungeon. You can turn the [[Options#mail|option "mail"]] off to prevent scrolls of mail being delivered.
  
The source of the scrolls varies according to which operating system you play on:  
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The [[mail daemon]] will deliver scrolls of mail to [[you]] in-game, with the source of the scrolls varying according to which operating system you play on:  
 
* On UNIX and Linux, you can set up an alert for incoming email.
 
* On UNIX and Linux, you can set up an alert for incoming email.
* On DOS, scrolls with random messages are delivered now and then.  
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* On DOS and Amiga, a scroll with a random message is delivered every 2000-5000 turns.  
 
* [[Public server]]s often allow people watching a game to send short messages to the person playing the game.  
 
* [[Public server]]s often allow people watching a game to send short messages to the person playing the game.  
* On any operating system, they can be [[wish]]ed for or written with a [[magic marker]]. In particular, an error in wishing for mail [[body armor]] may also leave the player with a scroll of mail instead (e.g., a wish for "blessed greased fixed +3 dragon mail" will produce a blessed greased scroll of mail).  
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* On any operating system, they can also be [[wish]]ed for or written with a [[magic marker]] like other scrolls. In particular, an error in [[wish]]ing for mail [[body armor]] may also leave the player with a scroll of mail instead (e.g., a wish for "blessed greased fixed +3 dragon mail" will produce a blessed greased scroll of mail).  
  
If the <code>MAIL</code> [[compile-time option]] isn't defined, scrolls of mail don't exist in the game. Attempting to write one will reject the name, and wishing for one will give a random scroll instead. The official [[Windows]] binaries don't define <code>MAIL</code>.
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If the <code>MAIL</code> [[compile-time option]] isn't defined, scrolls of mail will not exist in the game. Attempting to write one will reject the name, and wishing for one will give a random scroll instead. The official [[Windows]] binaries do not define <code>MAIL</code>.
  
 
==Description==
 
==Description==
On some systems, the [[mail daemon]] can deliver mail with messages from outside the game to [[you]] - [[read]]ing the scroll will show the message. Reading this scroll breaks [[illiterate]] [[conduct]] as with other scrolls, and you will be warned if attempting to read sent mail would do so.
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[[Read]]ing a scroll of mail delivered by mail daemon may launch an external mail program if appropriate, and will otherwise simply print the message directly. Reading a delivered scroll breaks [[illiterate]] [[conduct]], but unlike with other scrolls, you will be warned and given the chance to abort if the conduct is intact.
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If you read a scroll of mail that was wished for, written, [[polypile]]d, or discovered in a [[bones]] file, it will be described as "junk mail addressed to the finder of the Eye of Larn". (The roguelike [[Larn]] would send the user mail when they won.){{refsrc|src/objnam.c|3926|nethack=3.6.7}}{{refsrc|src/read.c|1014|nethack=3.6.7}}{{refsrc|src/write.c|336|nethack=3.6.7}}{{refsrc|src/bones.c|138|nethack=3.6.7}}
  
 
==Strategy==
 
==Strategy==
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* They will not [[polymorph]] into other objects or merge into a [[paper golem]], instead turning into junk mail.{{refsrc|src/zap.c|1243|nethack=3.6.7}}{{refsrc|src/zap.c|1370|nethack=3.6.7}}{{refsrc|src/zap.c|1468|nethack=3.6.7}}
 
* They will not [[polymorph]] into other objects or merge into a [[paper golem]], instead turning into junk mail.{{refsrc|src/zap.c|1243|nethack=3.6.7}}{{refsrc|src/zap.c|1370|nethack=3.6.7}}{{refsrc|src/zap.c|1468|nethack=3.6.7}}
* If you read scrolls of mail that were wished for, written, polypiled, or discovered in a [[bones]] file, it will be described as "junk mail addressed to the finder of the Eye of Larn". (The roguelike [[Larn]] would send the user mail when they won.){{refsrc|src/objnam.c|3926|nethack=3.6.7}}{{refsrc|src/read.c|1014|nethack=3.6.7}}{{refsrc|src/write.c|336|nethack=3.6.7}}{{refsrc|src/bones.c|138|nethack=3.6.7}}
 
 
* They cannot be blanked by [[cancellation]], [[acid]] damage or getting them [[wet]].{{refsrc|src/trap.c|3488|nethack=3.6.7}}{{refsrc|src/trap.c|3572|nethack=3.6.7}}
 
* They cannot be blanked by [[cancellation]], [[acid]] damage or getting them [[wet]].{{refsrc|src/trap.c|3488|nethack=3.6.7}}{{refsrc|src/trap.c|3572|nethack=3.6.7}}
 
* A [[gelatinous cube]] gains no nutrition by eating one, including you while in the form of a gelatinous cube.{{refsrc|src/eat.c|2110|version=NetHack 3.6.7|name=junk}}
 
* A [[gelatinous cube]] gains no nutrition by eating one, including you while in the form of a gelatinous cube.{{refsrc|src/eat.c|2110|version=NetHack 3.6.7|name=junk}}
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* They can be thrown to propel yourself backward while [[levitating]].<ref>[https://nhqdb.alt.org/?2390 nhqdb: quote #2390]</ref>
 
* They can be thrown to propel yourself backward while [[levitating]].<ref>[https://nhqdb.alt.org/?2390 nhqdb: quote #2390]</ref>
 
* Huge quantities of mail scrolls can be used for a [[Stealing from shops|shop-robbing]] exploit known as the "200 rock steal".
 
* Huge quantities of mail scrolls can be used for a [[Stealing from shops|shop-robbing]] exploit known as the "200 rock steal".
* Large amounts of scrolls of mail can be used as "fodder" against effects that [[curse items]].
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* Several [[stack]]s of scrolls of mail can be used as "fodder" against effects that [[curse items]].
  
 
==History==
 
==History==
In [[NetHack 3.4.3]] and earlier versions, reading a scroll of mail immediately breaks [[illiterate]] [[conduct]]; a scroll of mail will also "activate" an [[Elbereth]] square in these versions. As of [[3.6.0]], the reminder for illiterate conduct is included, and Elbereth's mechanics mean that scrolls of mail no longer affect squares with Elbereth engraved.
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The scroll of mail first appears in [[Hack 1.0.2]].
 +
 
 +
In [[NetHack 3.4.3]] and earlier versions, including some variants based on these versions reading a scroll of mail immediately breaks [[illiterate]] [[conduct]], and a scroll of mail will also "activate" an [[Elbereth]] square. As of [[NetHack 3.6.0]], the reminder for illiterate conduct is included, and Elbereth's mechanics are significantly changed, meaning that scrolls of mail no longer affect squares with Elbereth engraved.
  
==See also==
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==Variants==
* [[Mail daemon]]
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===UnNetHack===
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In [[UnNetHack]], if you have hints enabled, the mail daemon will deliver a scroll of mail once per game that contains a hint 250-500 turns after you begin a game.
  
 
==References==
 
==References==

Latest revision as of 14:08, 11 October 2023

? Scroll of mail.png
Name scroll of mail
Appearance stamped scroll
Base price 0 zm
Weight 5
Ink to write 2
Monster use Will not be used by monsters.

A scroll of mail is a type of scroll that appears in NetHack.

Generation

Mail scrolls are never generated randomly in the dungeon. You can turn the option "mail" off to prevent scrolls of mail being delivered.

The mail daemon will deliver scrolls of mail to you in-game, with the source of the scrolls varying according to which operating system you play on:

  • On UNIX and Linux, you can set up an alert for incoming email.
  • On DOS and Amiga, a scroll with a random message is delivered every 2000-5000 turns.
  • Public servers often allow people watching a game to send short messages to the person playing the game.
  • On any operating system, they can also be wished for or written with a magic marker like other scrolls. In particular, an error in wishing for mail body armor may also leave the player with a scroll of mail instead (e.g., a wish for "blessed greased fixed +3 dragon mail" will produce a blessed greased scroll of mail).

If the MAIL compile-time option isn't defined, scrolls of mail will not exist in the game. Attempting to write one will reject the name, and wishing for one will give a random scroll instead. The official Windows binaries do not define MAIL.

Description

Reading a scroll of mail delivered by mail daemon may launch an external mail program if appropriate, and will otherwise simply print the message directly. Reading a delivered scroll breaks illiterate conduct, but unlike with other scrolls, you will be warned and given the chance to abort if the conduct is intact.

If you read a scroll of mail that was wished for, written, polypiled, or discovered in a bones file, it will be described as "junk mail addressed to the finder of the Eye of Larn". (The roguelike Larn would send the user mail when they won.)[1][2][3][4]

Strategy

In theory, a player can acquire as many scrolls of mail as desired by sending many messages to themselves. To prevent abuse, scrolls of mail lack many of the gameplay applications of other scrolls:

However, they can still affect a game in the following ways:

  • They weigh as much as any other scroll (5 aum), so you can become encumbered by mail.
  • They can be thrown to propel yourself backward while levitating.[11]
  • Huge quantities of mail scrolls can be used for a shop-robbing exploit known as the "200 rock steal".
  • Several stacks of scrolls of mail can be used as "fodder" against effects that curse items.

History

The scroll of mail first appears in Hack 1.0.2.

In NetHack 3.4.3 and earlier versions, including some variants based on these versions reading a scroll of mail immediately breaks illiterate conduct, and a scroll of mail will also "activate" an Elbereth square. As of NetHack 3.6.0, the reminder for illiterate conduct is included, and Elbereth's mechanics are significantly changed, meaning that scrolls of mail no longer affect squares with Elbereth engraved.

Variants

UnNetHack

In UnNetHack, if you have hints enabled, the mail daemon will deliver a scroll of mail once per game that contains a hint 250-500 turns after you begin a game.

References