Difference between revisions of "Shop"

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(Robbing shops: point to main article on theft)
(Robbing shops: theft -> stealing from shops)
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===Robbing shops===
 
===Robbing shops===
  
''Main article: [[Theft]]''
+
''Main article: [[Stealing from shops]]''
  
 
It's possible to steal from a shop with the help of a pet, or without.
 
It's possible to steal from a shop with the help of a pet, or without.

Revision as of 19:23, 17 August 2006

A shop is a special room found on some dungeon levels. Each has an attendant shopkeeper and a selection of items to buy. The shopkeepers will also buy items from you, depending on the type of shop. A complete list is below.

Table of shops

Shop Probability Stock
general 44% 100% random
used armor dealership 14% 90% armor, 10% weapons
second-hand bookstore 10% 90% scrolls, 10% spellbooks
liquor emporium 10% 100% potions
antique weapons outlet 5% 90% weapons, 10% armor
delicatessen 5% 83% food, 5% fruit juice, 5% water, 4% booze, 3% ice boxes
jewelers 3% 85% rings, 10% gems, 5% amulets
quality apparel and accessories 3% 90% wands, 5% leather gloves, 5% elven cloaks
hardware 3% 100% tools
rare books 3% 90% spellbooks, 10% scrolls
lighting Minetown only 40% tallow candles, 32% wax candles, 10% oil lamps, 5% brass lanterns, 3% magic lamps

Accessories and rare book shops may not be larger than 20 squares; if they would otherwise be (about half the time), they are converted into general stores instead.

Generation

Shops have a base 3/DL chance of being created between level 2 and Medusa, provided there is a suitable room to put them in (no stairs, only one door), and provided that there are enough rooms on the level to start with (minimum 3, 4 for a branch level). Note that this means that there will always be a shop on each of levels 2 and 3 if the conditions are right (which in practice turns out to only be the case about 45% of the time).

The probability of a shop being of a particular type is given in the second column above.

Minetown is also guaranteed a number of shops, including Izchak's lighting store. Abandoned shops can be found in Orcus-town and occasionally in bones files.

Messages

You can tell there is a shop on the level if you receive any of the following messages.

Message Reason
"You hear someone cursing shoplifters."

"You hear the chime of a cash register."

There is a shop on the level
"You hear Neiman and Marcus arguing!" There is a shop on the level

You are hallucinating

"This shop appears to be deserted." There is no shopkeeper in this shop


Strategy

Shops are extremely useful. As well as being a source of items, they let you do price identification.

Robbing shops

Main article: Stealing from shops

It's possible to steal from a shop with the help of a pet, or without.


This page is a stub. Should you wish to do so, you can contribute by expanding this page.

A user has suggested improving this page or section as follows:

"There is an awful lot of collected wisdom on shops to add."

This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.