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Closed for inventory

What does "closed for inventory" mean? WHY do stores "close for inventory"? (Other than to be 'realistic' and a bit annoying?) How long do they remain closed? What happens if you teleport into a closed shop? Etc. etc.

I think what it means is that the door to the shop was generated locked by the RNG and this is just the message that it gives you so you know there is a shop on the other side. --MadDawg2552 04:19, 5 January 2007 (UTC)

They will be closed permamently, but you can open the door by a key or lockpick. The shopkeeper will not anger from this and the shop works normally then. 10:09, 4 January 2007 (UTC)

Probability error

I noticed that the listed probabilities for items in a lighting shop didn't add to 100%. Checking the code in shknam.c, the shtypes function, tallow candles are 50% of the items, not 40%. This error is also in room-343.txt, -341.txt, -340.txt, -330.txt, and it seems odd to me that it's never been caught before. - Tagmata 00:33, 17 December 2007 (UTC)


Why is credit not mentioned on this page? ItazuEstamaru 22:00, 10 August 2008 (UTC)

Now it is. ;) —Shijun 06:35, 12 August 2008 (UTC)


Can shops restock if there's a shopkeeper present? No One Special 13:44, 22 June 2009 (UTC)

under no circumstances, even if the shop was deserted and the keeper has just returned from another level and so forth. -Tjr 16:19, 22 June 2009 (UTC)


Message Reason
"For you, scum..." You have angered the shopkeeper, and taken an item.
"The list price of the (object) is..." The shop keeper can't tell you the price.

Could anyone test in wizard mode if the same message is generated with paralisation? I only tested with sleeping.

--Preceding unsigned comment added by (talkcontribs) 5 September 2009

According to the shk.c and if I read it correctly the message should be generated even if the shopkeeper is paralyzed. —ZeroOne (talk / @) 10:59, September 5, 2009 (UTC)

"Know which objects are lightweight and expensive. "

Is there list for objects sorted by price/weight somewhere? Bulwersator 13:57, 15 December 2010 (UTC)

Overflowing the debt counter

What happens if you overflow the debt counter? In theory, it's not that hard to do: rob Fort Ludios, plus the rest of the dungeon; this should get you around 100000 gold or so. Then, wearing a ring of slow digestion, block a shopkeeper off with boulders, anger him, and repeatedly pick up and drop the gold (they just take it when you drop it, and add it to your debt when you pick it up). Use a bag of holding to make the gold light enough to carry without burdening yourself and using extra turns. Use a jelly fort to block yourself off. Then you should be able to copy-paste the dropping and picking up of gold; after about 40000 turns (one to drop, one to pick up), you should overflow the debt counter. Will it then go to credit? The only place this could conceivably be useful is SLASH'EM's Black Market, although building up lots of credit there isn't that hard through normal means. -Ion frigate 00:42, 13 June 2011 (UTC)

"You owe <name> -2090594104 gold". "Your debt is covered by your credit" "You have 2090594104 zorkmids credit at ...". Yup. It works. Easily tested in wizard mode by teleporting away the huge chunk of gold. -- Qazmlpok 01:42, 13 June 2011 (UTC)

voluntarily invisible

When you are inside their shop, shopkeepers will allow[citation needed] characters that become voluntarily invisible to exit, but not if that was due to an unpaid item - if you drink a potion of invisibility you will need to pay for it first.

I have never encountered that situation - the shopkeeper always blocked exit. In fact, being invisible is a good way to kill the shopkeeper as you can then line up. If there is some truth to the quote, please elaborate. --Tjr 16:42, 14 July 2011 (UTC)

Asidonhopo notable?

The link to his name redirects to the list of names of shopkeepers, and that article and its talk page contain no mention of him being special. Anyone know if he has some special case where he does something? --AileTheAlien 19:04, 31 August 2011 (UTC)

He's especially easy to remember, and I have the impression especially common. --Tjr 19:40, 31 August 2011 (UTC)

music shop (unnethack)

{"rare instruments", TOOL_CLASS, 1, D_SHOP,  
	253	            {{10, -TIN_WHISTLE  }, { 3, -MAGIC_WHISTLE  }, 
	254	             {10, -WOODEN_FLUTE }, { 3, -MAGIC_FLUTE    }, 
	255	             {10, -TOOLED_HORN  }, { 3, -FROST_HORN     }, 
	256	             { 3, -FIRE_HORN    }, { 3, -HORN_OF_PLENTY }, 
	257	             {10, -WOODEN_HARP  }, { 3, -MAGIC_HARP     }, 
	258	             {10, -BELL         }, {10, -BUGLE          }, 
	259	             {10, -LEATHER_DRUM }, { 2, -DRUM_OF_EARTHQUAKE}, 
	260	             { 5, -T_SHIRT      }, { 5, -LOCK_PICK      }, 
	261	             {0, 0}} , shkmusic}, 

unique shop, appears in town. (r409)

--Ozymandias (talk) 21:37, 29 July 2013 (UTC)

Teleporting items in shops

if you zap a wand of teleport at an item in a shop, you will still have to pay for it (at least in slash'em)

--Esteron (talk) 20:02, 5 April 2017 (UTC)