Difference between revisions of "Shopkeeper"

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  |resistances conveyed=None
 
  |resistances conveyed=None
 
  |attributes={{attributes|A shopkeeper|=
 
  |attributes={{attributes|A shopkeeper|=
  |human=1|omnivore=1|peaceful=1|strong=1|collect=1|magic=1|infravisible=1}}
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  |nopoly=1|human=1|omnivore=1|peaceful=1|=
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|strong=1|collect=1|magic=1|infravisible=1}}
 
  |reference=[[monst.c#line2369]]
 
  |reference=[[monst.c#line2369]]
 
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Shopkeepers are generated with (1000 + 30*d100) [[zorkmid]]s<ref>[[shknam.c#line414]]</ref>, a [[skeleton key]], and some or all of a [[wand of striking]], a [[potion of healing]], a [[potion of extra healing]], and a [[wand of magic missile]] (a d4 is rolled and that many items are generated starting from the beginning of that list)<ref>[[makemon.c#line561]]</ref>.
 
Shopkeepers are generated with (1000 + 30*d100) [[zorkmid]]s<ref>[[shknam.c#line414]]</ref>, a [[skeleton key]], and some or all of a [[wand of striking]], a [[potion of healing]], a [[potion of extra healing]], and a [[wand of magic missile]] (a d4 is rolled and that many items are generated starting from the beginning of that list)<ref>[[makemon.c#line561]]</ref>.
 
[[You]] cannot [[polymorph]] into a shopkeeper.<ref>[[monst.c#line2375]]</ref>
 
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==

Revision as of 01:01, 31 December 2006

Shopkeepers tend shops. They are relatively tough for low level characters and therefore excel at preventing shoplifting.

Shopkeepers are generated with (1000 + 30*d100) zorkmids[1], a skeleton key, and some or all of a wand of striking, a potion of healing, a potion of extra healing, and a wand of magic missile (a d4 is rolled and that many items are generated starting from the beginning of that list)[2].

Encyclopedia entry

See the encyclopedia entry for human.

References

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A user has suggested improving this page or section as follows:

"More about the ESHK extended monster structure, which demonstrates the unique behaviour of shopkeepers?"