Template:Attributes
This template is to be used only for the attributes parameter of Template:Monster. The parameter names are based on the names of the constants defined in monflag.h. An example of how to call this template is at Template:Monster.
| Attribute | Description |
|---|---|
| fly | <monster> can fly. |
| swim | <monster> can swim. |
| amorphous | <monster> can flow under doors. |
| wallwalk | <monster> can phase through walls. |
| cling | <monster> can cling to the ceiling. |
| tunnel | <monster> can tunnel through walls. |
| needpick | <monster> needs a pick-axe to tunnel through walls. |
| conceal | <monster> can hide under items. |
| hide | <monster> can blend in with its surroundings. |
| amphibious | <monster> can survive underwater. |
| breathless | <monster> does not breathe. |
| notake | <monster> cannot pick up items. |
| noeyes | <monster> has no eyes. |
| nohands | <monster> has no hands. |
| nolimbs | <monster> has no limbs. |
| nohead | <monster> has no head. |
| mindless | <monster> is mindless. |
| humanoid | <monster> has a head, a couple of arms, and a torso. |
| animal | <monster> is an animal. |
| slithy | <monster> has a slithy or serpent-like body. |
| unsolid | <monster> does not have a solid form. |
| thick | <monster> has a thick hide. |
| oviparous | <monster> can lay eggs. |
| regen | <monster> can regenerate hit points. |
| seeinvis | <monster> can see invisible creatures. |
| tport | <monster> can teleport. |
| tportcntrl | <monster> has teleport control. |
| acid | <monster> is acidic to eat. |
| veg1 | <monster> is safe for vegan consumption. |
| veg2 | <monster> is safe for vegetarian consumption. |
| pois | <monster> is poisonous to eat. |
| carnivore | <monster> is carnivorous. |
| herbivore | <monster> is herbivorous. |
| omnivore | <monster> is omnivorous. |
| metallivore | <monster> can eat metal. |
| nopoly | <monster> is not a valid polymorphable form. |
| undead | <monster> is undead. |
| were | <monster> can change between human and animal forms. |
| human | <monster> is a human. |
| elf | <monster> is an elf. |
| dwarf | <monster> is a dwarf. |
| gnome | <monster> is a gnome. |
| orc | <monster> is an orc. |
| nonliving | <monster> is nonliving. |
| demon | <monster> is a demon. |
| merc | <monster> is a member of the Yendorian army. |
| lord | <monster> is a lord to its kind. |
| prince | <monster> is an overlord to its kind. |
| giant | <monster> is a giant. |
| male | <monster> is male. |
| female | <monster> is female. |
| neuter | <monster> is neither male nor female. |
| hostile | <monster> is normally generated hostile. |
| peaceful | <monster> is normally generated peaceful. |
| domestic | <monster> can be tamed by feeding. |
| wander | <monster> wanders randomly. |
| stalk | <monster> can follow you to other levels. |
| nasty | <monster> is nasty. |
| strong | <monster> is strong. |
| rockthrow | <monster> can throw boulders. |
| greedy | <monster> likes gold. |
| jewels | <monster> likes gems. |
| collect | <monster> can pick up weapons and food. |
| magic | <monster> can pick up magical items. |
| wantsamul | <monster> wants the Amulet of Yendor. |
| wantsbell | <monster> wants the Bell of Opening. |
| wantsbook | <monster> wants the Book of the Dead. |
| wantscand | <monster> wants the Candelabrum of Invocation. |
| wantsarti | <monster> wants your quest artifact. |
| wantsall | <monster> wants the Amulet of Yendor, the Bell of Opening, the Book of the Dead, the Candelabrum of Invocation, and your quest artifact. |
| waitsforu | <monster> waits for you to come. |
| close | <monster> lets you close unless attacked. |
| covetous | <monster> wants the Amulet of Yendor, the Bell of Opening, the Book of the Dead, the Candelabrum of Invocation, and your quest artifact. |
| infravision | <monster> has infravision. |
| infravisible | <monster> can be seen through infravision. |
| nohell | <monster> does not appear in Gehennom. |
| hell | <monster> normally appears only in Gehennom. |
| sgroup | <monster> appears in small groups normally. |
| lgroup | <monster> appears in large groups normally. |
| nocorpse | <monster> never leaves a corpse. |
| oldcorpse | <monster> can leave an old <oldcorpse> corpse. |
| light | <monster> gives out light. |
| displaces | <monster> can displace other monsters. |
The following attributes are specific to SLASH'EM, from Source:SLASH'EM 0.0.7E7F2/monflag.h:
| Attribute | Description |
|---|---|
| plusone | <monster> requires a +1 weapon to hit. |
| plustwo | <monster> requires a +2 weapon to hit. |
| plusthree | <monster> requires a +3 weapon to hit. |
| plusfour | <monster> requires a +4 weapon to hit. |
| hitasone | <monster> hits creatures as a +1 weapon. |
| hitastwo | <monster> hits creatures as a +2 weapon. |
| hitasthree | <monster> hits creatures as a +3 weapon. |
| hitasfour | <monster> hits creatures as a +4 weapon. |
| vlgroup | <monster> appears in very large groups. |
The following attributes are specific to UnNetHack:
| Attribute | Description |
|---|---|
| groupattack | <monster> hits and runs in groups. |
| blinker | <monster> alternates between regenerating and attacking. |
| moria | <monster> normally appears only in the Ruins of Moria. |
| sheol | <monster> may appear in Sheol. |
| nosheol | <monster> does not appear in Sheol. |
| onlysheol | <monster> normally appears only in Sheol. |
The following attributes are specific to EvilHack:
| Attribute | Description |
|---|---|
| iceq | <monster> may appear in the Ice Queen's Realm. |
| onlyiceq | <monster> normally appears only in the Ice Queen's Realm. |
| druid1 | <monster> is available as a wildshape form at experience level 3. |
| druid2 | <monster> is available as a wildshape form at experience level 8. |
| druid3 | <monster> is available as a wildshape form at experience level 14. |
| druid4 | <monster> is available as a wildshape form at experience level 20. |
| Ultravision | <monster> has ultravision. |
| mh_undead | <monster> is undead. |
| mh_zombie | <monster> is a zombie. |
| mh_unzombie | <monster> is a non-zombie type of undead. |
| mh_dragon | <monster> is a dragon. |
| mh_drow | <monster> is a drow. |
| mh_human | <monster> is a human. |
| mh_demon | <monster> is a demon. |
| mh_hobbit | <monster> is a hobbit. |
The following attributes are specific to dNetHack, notdNetHack and notnotdNetHack:
| Attribute | Description |
|---|---|
| clockwork | <monster> is a type of clockwork. |
| avian | <monster> is a bird. |
| demihuman | <monster> is a demihuman. |
| fey | <monster> is a fey. |
| primordial | <monster> is a primordial. |
| et | <monster> is an extraterrestrial. |
| goo | <monster> is a Great Old One. |
The following attributes occur in multiple NetHack variants:
| Attribute | Description |
|---|---|
| plant | <monster> is a plant. |
| noregen | <monster> does not naturally regenerate. |
| vampire | <monster> is a vampire. |
| traitor | <monster> may turn against you when tame. |
| notame | <monster> cannot be tamed. |
| death | <monster> resists death magic. |
| drain | <monster> resists level drain. |
| stationary | <monster> does not move normally, but can still attack and perform other actions. |
| berserk | <monster> can go berserk at low HP. |
| m4_vulnerable_fire | <monster> is vulnerable to fire. |
| m4_vulnerable_cold | <monster> is vulnerable to cold. |
| m4_vulnerable_elec | <monster> is vulnerable to shock. |
| m4_vulnerable_acid | <monster> is vulnerable to acid. |
| hellyes | <monster> can appear in Gehennom. |
| darken | <monster> will sometimes darken their surroundings. |
| dark | <monster> emits darkness. |
| dark1 | <monster> gives out radius-1 dark. |
| dark2 | <monster> gives out radius-2 dark. |
| dark3 | <monster> gives out radius-3 dark. |
| light1 | <monster> gives out radius-1 light. |
| light2 | <monster> gives out radius-2 light. |
| light3 | <monster> gives out radius-3 light. |
NOTE: If none of the 'vore flags (herbivore, carnivore, omnivore, metallivore) are present, does not eat will be shown. Use the flag does_too_eat to override this without providing a *vore flag.