Difference between revisions of "Smoky and milky potions"

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(Smoky potions: link to Djinni)
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==Strategy==
 
==Strategy==
  
Because of the possibility of a wish, it is worth blessing and quaffing all smoky potions, even if they are an otherwise useless or harmful type. In some cases, precautions must be taken; for example, if smoky potions are [[potion of invisibility|invisibility]], you will need a way to deal with the permanent [[invisibility]] [[intrinsic]].
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===Smoky potions and wishing===
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Because of the possibility of a wish, it is worth blessing and quaffing all smoky potions, even if they are an otherwise useless or harmful type. In some cases, precautions must be taken; the table below outlines these cases and what can be done to mitigate their effects:
  
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{|class="prettytable"
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!Potion!!Cost!!Weight!!Blessed Result!!Mitigation
 +
|-
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|[[potion of sickness|sickness]] || 50 || 20 || Lose 1 hp, abuse Con || Quickly recovered
 +
|-
 +
|colspan="6"|
 +
|-
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|[[potion of confusion|confusion]] || 100 || 20 || Confusion, abuse Con || Unicorn horn
 +
|-
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|[[potion of hallucination|hallucination]] || 100 || 20 || Hallucination || Unicorn horn
 +
|-
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|[[potion of sleeping|sleeping]] || 100 || 20 || Sleep || Resistance
 +
|-
 +
|colspan="6"|
 +
|-
 +
|[[potion of blindness|blindness]] || 150 || 20 || Blindness || Unicorn horn
 +
|-
 +
|[[potion of invisibility|invisibility]] || 150 || 20 || Invisibility || Wear [[mummy wrapping]]
 +
|-
 +
|colspan="6"|
 +
|-
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|[[potion of polymorph|polymorph]] || 200 || 20 || Polymorph || Unchanging or polymorph control
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|-
 +
|colspan="6"|
 +
|-
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|[[potion of acid|acid]] || 250 || 20 || Lose 1-4hp, abuse Con || Resistance or recover
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|-
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|[[potion of oil|oil]] || 250 || 20 || abuse Wis || Quickly recovered
 +
|-
 +
|colspan="6"|
 +
|-
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|[[potion of paralysis|paralysis]] || 300 || 20 || Paralysis || Free action
 +
|}
 +
 +
Probably the worst of these is the potion of polymorph, since its effect is not easily resisted and can be quite devastating if proper precautions are not taken.  Unchanging is preferable to polymorph control: controlled polymorph into your own race will shuffle your stats, while choosing to polymorph into another monster may keep your stats the same but will break polyselfless conduct.  With unchanging, neither of these is an issue.
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In the case of potions of sleep and paralysis, a locked closet with a burned Elbereth square or scroll of scare monster is a reasonably secure substitute: almost all phasing, digging or door-destroying monsters respect Elbereth, although the latter two may open the way for non-Elbereth respecting monsters.
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===Combat===
 
Both of these potions can be dangerous to use in tense situations.  The milky potion effect is far worse, though: three turns of paralysis can be deadly against particularly nasty monsters, particularly if the potion was [[potion of full healing|full healing]].  The smoky potion effect can also be dangerous, however, if your only potion of full healing instead produced a djinni, particularly one which did not grant you a wish, or worse, was hostile.
 
Both of these potions can be dangerous to use in tense situations.  The milky potion effect is far worse, though: three turns of paralysis can be deadly against particularly nasty monsters, particularly if the potion was [[potion of full healing|full healing]].  The smoky potion effect can also be dangerous, however, if your only potion of full healing instead produced a djinni, particularly one which did not grant you a wish, or worse, was hostile.
  

Revision as of 11:30, 27 July 2011

Smoky and milky potions are two of the randomly generated colors of potion; they can be any type. However, they are noteworthy because they have a chance of summoning a djinni and a ghost (respectively) upon quaffing. If either is summoned, you will not experience the potion's normal effect.

Smoky potions

Quaffing a smoky potion has a 1/(13 + 2*djinn created in the game) chance of releasing the djinni.[1] This djinni may be peaceful, may be hostile, or may grant you a wish. Blessed smoky potions have a 4/5 chance of granting a wish, uncursed potions have a 1/5 chance, and cursed potions have a 1/20 chance.[2]

The effect of quaffing a smoky potion does not depend on whether or not you have identified that type of potion. If you have identified smoky potions but have forgotten which ones they are, you can use \ to check your current identification knowledge.

Also note: a djinni can be summoned when a monster quaffs a potion. The djinni will disappear 50% of the time; otherwise it will always be peaceful and will not grant wishes.[3]

Chance of producing a djinni

Djinn already created 0 1 2 3 4 5 n
Chance of producing a djinni 7.69% 6.67% 5.88% 5.26% 4.76% 4.35% 1 × 1/(13 + 2n)
Overall chance of wish Blessed 6.15% 5.33% 4.71% 4.21% 3.81% 3.48% 0.8 × 1/(13 + 2n)
Uncursed 1.53% 1.33% 1.18% 1.05% 0.95% 0.87% 0.2 × 1/(13 + 2n)
Cursed 0.38% 0.33% 0.29% 0.26% 0.24% 0.22% 0.05 × 1/(13 + 2n)

Milky potions

Milky potions behave similarly to smoky potions in that they have a chance of containing a ghost. The ghost will always be hostile, and unless you are blind when you quaff the milky potion you will be "terrified, and unable to move" for three turns.

Strategy

Smoky potions and wishing

Because of the possibility of a wish, it is worth blessing and quaffing all smoky potions, even if they are an otherwise useless or harmful type. In some cases, precautions must be taken; the table below outlines these cases and what can be done to mitigate their effects:

Potion Cost Weight Blessed Result Mitigation
sickness 50 20 Lose 1 hp, abuse Con Quickly recovered
confusion 100 20 Confusion, abuse Con Unicorn horn
hallucination 100 20 Hallucination Unicorn horn
sleeping 100 20 Sleep Resistance
blindness 150 20 Blindness Unicorn horn
invisibility 150 20 Invisibility Wear mummy wrapping
polymorph 200 20 Polymorph Unchanging or polymorph control
acid 250 20 Lose 1-4hp, abuse Con Resistance or recover
oil 250 20 abuse Wis Quickly recovered
paralysis 300 20 Paralysis Free action

Probably the worst of these is the potion of polymorph, since its effect is not easily resisted and can be quite devastating if proper precautions are not taken. Unchanging is preferable to polymorph control: controlled polymorph into your own race will shuffle your stats, while choosing to polymorph into another monster may keep your stats the same but will break polyselfless conduct. With unchanging, neither of these is an issue.

In the case of potions of sleep and paralysis, a locked closet with a burned Elbereth square or scroll of scare monster is a reasonably secure substitute: almost all phasing, digging or door-destroying monsters respect Elbereth, although the latter two may open the way for non-Elbereth respecting monsters.

Combat

Both of these potions can be dangerous to use in tense situations. The milky potion effect is far worse, though: three turns of paralysis can be deadly against particularly nasty monsters, particularly if the potion was full healing. The smoky potion effect can also be dangerous, however, if your only potion of full healing instead produced a djinni, particularly one which did not grant you a wish, or worse, was hostile.

References

External links