Difference between revisions of "Special level"

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This is a list of special ''levels'' (just those that came to mind, probably not complete). There's no branch for special ''rooms'' yet, and I don't know how to create one, so I'll include that here.
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A '''special level''' has some unusual features that differ from the normal dungeon-, mine-, or maze-style levels. Usually some parts of these levels are not randomly generated. The special levels are made with a [[Des-file format|special programming language]], which are then compiled into .lev -files by [[lev_comp]]. NetHack loads the .lev-file when needed and creates the special level based on the instructions in it.
<ul>
 
<li>Top level</li>
 
<li>Minetown</li>
 
<li>Mine's End</li>
 
<li>Oracle</li>
 
<li>Sokoban</li>
 
<li>Sokoban top level</li>
 
<li>Bigroom</li>
 
<li>Fort Ludious</li>
 
<li>Rogue Level</li>
 
<li>Quest portal level</li>
 
<li>Quest top level</li>
 
<li>Quest bottom level</li>
 
<li>Medusa's Island</li>
 
<li>Castle</li>
 
<li>Valley of the Dead/li>
 
<li>Fake Wizard's Tower</li>
 
<li>Wizard's Tower</li>
 
<li>Vlad's Tower</li>
 
<li>Asmodeus' Lair</li>
 
<li>Baalzebub's Lair</li>
 
<li>Juiblex' Swamp</li>
 
<li>Orcus' Town</li>
 
<li>Bottom Level of Gehennom aka Vibrating Square</li>
 
<li>Moloch's Sanctum</li>
 
<li>Elemental Plane of Air</li>
 
<li>Elemental Plane of Earth</li>
 
<li>Elemental Plane of Fire</li>
 
<li>Elemental Plane of Water</li>
 
<li>Astral Plane</li>
 
</ul>
 
This list is better organized and more complete, as well as filled with information, at [http://www.spod-central.org/~psmith/nh/gazetteer/]
 
  
Special rooms:
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* The [[Dungeons of Doom]] (branch)
<ul>
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** [[Elemental Planes]] (branch)
<li>Shop</li>
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*** [[Plane of Earth]]
<li>Temple</li>
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*** [[Plane of Air]]
<li>Beehive</li>
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*** [[Plane of Fire]]
<li>Leprechaun Hall</li>
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*** [[Plane of Water]]
<li>Cockatrice nest</li>
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*** [[Astral Plane]]
<li>Anthole</li>
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** The [[Gnomish Mines]] (branch)
<li>Barracks</li>
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*** [[Minetown]]
<li>Swamp</li>
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*** [[Mine's End]]
<li>Zoo</li>
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** [[Oracle]]
<li>Throne room</li>
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** [[Sokoban]] (branch)
<li>Graveyard</li>
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*** [[Sokoban Level 1a|1a]], [[Sokoban Level 1b|1b]], [[Sokoban Level 2a|2a]], [[Sokoban Level 2b|2b]], [[Sokoban Level 3a|3a]], [[Sokoban Level 3b|3b]], [[Sokoban Level 4a|4a]], [[Sokoban Level 4b|4b]]
<li>Vault</li>
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** [[Big Room]]
</ul>
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** [[Fort Ludios]] (branch)
Again, this is filled with information at [http://www.steelypips.org/nethack/343/room-343.html].
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** [[Rogue level]]
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** [[Quest]] (branch)
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*** Quest home level
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*** Quest locate level
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*** Quest goal level
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** [[Medusa's Island]]
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** [[Castle]]
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*[[Gehennom]] (branch)
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** [[Valley of the Dead]]
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** [[Asmodeus' Lair]]
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** [[Juiblex's Swamp]]
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** [[Baalzebub's Lair]]
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** [[Orcus-town|Orcus' Town]]
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** [[Wizard's Tower]] (3 levels)
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** [[Fake Wizard's Tower]] (2 levels)
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** [[Vlad's Tower]] (branch)
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** [[Vibrating Square]]
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** [[Moloch's Sanctum]]
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==See also==
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* [[Mazes of Menace]], containing a map of the above levels
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==External links==
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* [http://nethack.uib.no/spoilers/ A Gazetteer of NetHack 3.4]
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[[Category:Special levels| ]]
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{{nethack-343}}

Revision as of 11:40, 21 December 2015

A special level has some unusual features that differ from the normal dungeon-, mine-, or maze-style levels. Usually some parts of these levels are not randomly generated. The special levels are made with a special programming language, which are then compiled into .lev -files by lev_comp. NetHack loads the .lev-file when needed and creates the special level based on the instructions in it.

See also

External links

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.