Difference between revisions of "Special level"
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− | A '''special level''' has some unusual features that differ from the normal dungeon-, mine-, or maze-style levels. Usually some parts of these levels are not randomly generated. The special levels are made with a special programming language, which | + | A '''special level''' has some unusual features that differ from the normal dungeon-, mine-, or maze-style levels. Usually some parts of these levels are not randomly generated. The special levels are made with a [[Des-file format|special programming language]], which are then compiled into .lev -files by [[lev_comp]]. NetHack loads the .lev-file when needed and creates the special level based on the instructions in it. |
* The [[Dungeons of Doom]] (branch) | * The [[Dungeons of Doom]] (branch) | ||
− | ** Elemental Planes (branch) | + | ** [[Elemental Planes]] (branch) |
*** [[Plane of Earth]] | *** [[Plane of Earth]] | ||
*** [[Plane of Air]] | *** [[Plane of Air]] | ||
Line 14: | Line 14: | ||
** [[Sokoban]] (branch) | ** [[Sokoban]] (branch) | ||
*** [[Sokoban Level 1a|1a]], [[Sokoban Level 1b|1b]], [[Sokoban Level 2a|2a]], [[Sokoban Level 2b|2b]], [[Sokoban Level 3a|3a]], [[Sokoban Level 3b|3b]], [[Sokoban Level 4a|4a]], [[Sokoban Level 4b|4b]] | *** [[Sokoban Level 1a|1a]], [[Sokoban Level 1b|1b]], [[Sokoban Level 2a|2a]], [[Sokoban Level 2b|2b]], [[Sokoban Level 3a|3a]], [[Sokoban Level 3b|3b]], [[Sokoban Level 4a|4a]], [[Sokoban Level 4b|4b]] | ||
− | ** [[Big | + | ** [[Big Room]] |
** [[Fort Ludios]] (branch) | ** [[Fort Ludios]] (branch) | ||
** [[Rogue level]] | ** [[Rogue level]] | ||
** [[Quest]] (branch) | ** [[Quest]] (branch) | ||
− | *** | + | *** Quest home level |
− | *** | + | *** Quest locate level |
− | *** | + | *** Quest goal level |
** [[Medusa's Island]] | ** [[Medusa's Island]] | ||
** [[Castle]] | ** [[Castle]] | ||
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==External links== | ==External links== | ||
− | * [http:// | + | * [http://nethack.uib.no/spoilers/ A Gazetteer of NetHack 3.4] |
− | [[Category: | + | [[Category:Special levels| ]] |
+ | {{nethack-343}} |
Latest revision as of 11:40, 21 December 2015
A special level has some unusual features that differ from the normal dungeon-, mine-, or maze-style levels. Usually some parts of these levels are not randomly generated. The special levels are made with a special programming language, which are then compiled into .lev -files by lev_comp. NetHack loads the .lev-file when needed and creates the special level based on the instructions in it.
- The Dungeons of Doom (branch)
- Elemental Planes (branch)
- The Gnomish Mines (branch)
- Oracle
- Sokoban (branch)
- Big Room
- Fort Ludios (branch)
- Rogue level
- Quest (branch)
- Quest home level
- Quest locate level
- Quest goal level
- Medusa's Island
- Castle
- Gehennom (branch)
- Valley of the Dead
- Asmodeus' Lair
- Juiblex's Swamp
- Baalzebub's Lair
- Orcus' Town
- Wizard's Tower (3 levels)
- Fake Wizard's Tower (2 levels)
- Vlad's Tower (branch)
- Vibrating Square
- Moloch's Sanctum
See also
- Mazes of Menace, containing a map of the above levels
External links
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.