Difference between revisions of "Special level"

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(does need some copyedit probably, but version update is fine - prep oracle potholes for disambig)
 
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This is a list of special ''levels'' (just those that came to mind, probably not complete). There's no branch for special ''rooms'' yet, and I don't know how to create one, so I'll include that here.
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A '''special level''' has some unusual features that differ from the normal dungeon-, mine-, or maze-style levels. Usually some parts of these levels are not randomly generated. The special levels are made with a [[Des-file format|special programming language]], which are then compiled into .lev -files by [[lev_comp]]. NetHack loads the .lev-file when needed and creates the special level based on the instructions in it.
<ul>
 
<li>Top level</li>
 
<li>Minetown</li>
 
<li>Mine's End</li>
 
<li>Oracle</li>
 
<li>Sokoban</li>
 
<li>Sokoban top level</li>
 
<li>Bigroom</li>
 
<li>Fort Ludious</li>
 
<li>Rogue Level</li>
 
<li>Quest portal level</li>
 
<li>Quest top level</li>
 
<li>Quest bottom level</li>
 
<li>Medusa's Island</li>
 
<li>Castle</li>
 
<li>Valley of the Dead/li>
 
<li>Fake Wizard's Tower</li>
 
<li>Wizard's Tower</li>
 
<li>Vlad's Tower</li>
 
<li>Asmodeus' Lair</li>
 
<li>Baalzebub's Lair</li>
 
<li>Juiblex' Swamp</li>
 
<li>Orcus' Town</li>
 
<li>Bottom Level of Gehennom aka Vibrating Square</li>
 
<li>Moloch's Sanctum</li>
 
<li>Elemental Plane of Air</li>
 
<li>Elemental Plane of Earth</li>
 
<li>Elemental Plane of Fire</li>
 
<li>Elemental Plane of Water</li>
 
<li>Astral Plane</li>
 
</ul>
 
This list is better organized and more complete, as well as filled with information, at [http://www.spod-central.org/~psmith/nh/gazetteer/]
 
  
Special rooms:
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* The [[Dungeons of Doom]] (branch)
<ul>
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** [[Elemental Planes]] (branch)
<li>Shop</li>
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*** [[Plane of Earth]]
<li>Temple</li>
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*** [[Plane of Air]]
<li>Beehive</li>
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*** [[Plane of Fire]]
<li>Leprechaun Hall</li>
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*** [[Plane of Water]]
<li>Cockatrice nest</li>
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*** [[Astral Plane]]
<li>Anthole</li>
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** The [[Gnomish Mines]] (branch)
<li>Barracks</li>
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*** [[Minetown]]
<li>Swamp</li>
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*** [[Mine's End]]
<li>Zoo</li>
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** [[Oracle (level)|Oracle]]
<li>Throne room</li>
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** [[Sokoban]] (branch)
<li>Graveyard</li>
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*** [[Sokoban Level 1a|1a]], [[Sokoban Level 1b|1b]], [[Sokoban Level 2a|2a]], [[Sokoban Level 2b|2b]], [[Sokoban Level 3a|3a]], [[Sokoban Level 3b|3b]], [[Sokoban Level 4a|4a]], [[Sokoban Level 4b|4b]]
<li>Vault</li>
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** [[Big Room]]
</ul>
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** [[Fort Ludios]] (branch)
Again, this is filled with information at [http://www.steelypips.org/nethack/343/room-343.html].
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** [[Rogue level]]
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** [[Quest]] (branch)
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*** Quest home level
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*** Quest locate level
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*** Quest goal level
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** [[Medusa's Island]]
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** [[Castle]]
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*[[Gehennom]] (branch)
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** [[Valley of the Dead]]
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** [[Asmodeus' Lair]]
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** [[Juiblex's Swamp]]
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** [[Baalzebub's Lair]]
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** [[Orcus-town|Orcus' Town]]
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** [[Wizard's Tower]] (3 levels)
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** [[Fake Wizard's Tower]] (2 levels)
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** [[Vlad's Tower]] (branch)
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** [[Vibrating Square]]
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** [[Moloch's Sanctum]]
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==See also==
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* [[Mazes of Menace]], containing a map of the above levels
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==External links==
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* [http://nethack.uib.no/spoilers/ A Gazetteer of NetHack 3.4]
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{{nethack-367}}
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[[Category:Special levels| ]]

Latest revision as of 11:26, 22 May 2024

A special level has some unusual features that differ from the normal dungeon-, mine-, or maze-style levels. Usually some parts of these levels are not randomly generated. The special levels are made with a special programming language, which are then compiled into .lev -files by lev_comp. NetHack loads the .lev-file when needed and creates the special level based on the instructions in it.

See also

External links