Difference between revisions of "Special level"
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− | + | A '''special level''' has some unusual features that differ from the normal dungeon-, mine-, or maze-style levels. Usually some parts of these levels are not randomly generated. The special levels are made with a [[Des-file format|special programming language]], which are then compiled into .lev -files by [[lev_comp]]. NetHack loads the .lev-file when needed and creates the special level based on the instructions in it. | |
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− | + | * The [[Dungeons of Doom]] (branch) | |
− | + | ** [[Elemental Planes]] (branch) | |
− | + | *** [[Plane of Earth]] | |
− | + | *** [[Plane of Air]] | |
− | + | *** [[Plane of Fire]] | |
− | + | *** [[Plane of Water]] | |
− | + | *** [[Astral Plane]] | |
− | + | ** The [[Gnomish Mines]] (branch) | |
− | + | *** [[Minetown]] | |
− | + | *** [[Mine's End]] | |
− | + | ** [[Oracle (level)|Oracle]] | |
− | + | ** [[Sokoban]] (branch) | |
− | + | *** [[Sokoban Level 1a|1a]], [[Sokoban Level 1b|1b]], [[Sokoban Level 2a|2a]], [[Sokoban Level 2b|2b]], [[Sokoban Level 3a|3a]], [[Sokoban Level 3b|3b]], [[Sokoban Level 4a|4a]], [[Sokoban Level 4b|4b]] | |
− | + | ** [[Big Room]] | |
− | + | ** [[Fort Ludios]] (branch) | |
− | + | ** [[Rogue level]] | |
+ | ** [[Quest]] (branch) | ||
+ | *** Quest home level | ||
+ | *** Quest locate level | ||
+ | *** Quest goal level | ||
+ | ** [[Medusa's Island]] | ||
+ | ** [[Castle]] | ||
+ | *[[Gehennom]] (branch) | ||
+ | ** [[Valley of the Dead]] | ||
+ | ** [[Asmodeus' Lair]] | ||
+ | ** [[Juiblex's Swamp]] | ||
+ | ** [[Baalzebub's Lair]] | ||
+ | ** [[Orcus-town|Orcus' Town]] | ||
+ | ** [[Wizard's Tower]] (3 levels) | ||
+ | ** [[Fake Wizard's Tower]] (2 levels) | ||
+ | ** [[Vlad's Tower]] (branch) | ||
+ | ** [[Vibrating Square]] | ||
+ | ** [[Moloch's Sanctum]] | ||
+ | |||
+ | ==See also== | ||
+ | * [[Mazes of Menace]], containing a map of the above levels | ||
+ | |||
+ | ==External links== | ||
+ | * [http://nethack.uib.no/spoilers/ A Gazetteer of NetHack 3.4] | ||
+ | {{nethack-367}} | ||
+ | [[Category:Special levels| ]] |
Latest revision as of 11:26, 22 May 2024
A special level has some unusual features that differ from the normal dungeon-, mine-, or maze-style levels. Usually some parts of these levels are not randomly generated. The special levels are made with a special programming language, which are then compiled into .lev -files by lev_comp. NetHack loads the .lev-file when needed and creates the special level based on the instructions in it.
- The Dungeons of Doom (branch)
- Elemental Planes (branch)
- The Gnomish Mines (branch)
- Oracle
- Sokoban (branch)
- Big Room
- Fort Ludios (branch)
- Rogue level
- Quest (branch)
- Quest home level
- Quest locate level
- Quest goal level
- Medusa's Island
- Castle
- Gehennom (branch)
- Valley of the Dead
- Asmodeus' Lair
- Juiblex's Swamp
- Baalzebub's Lair
- Orcus' Town
- Wizard's Tower (3 levels)
- Fake Wizard's Tower (2 levels)
- Vlad's Tower (branch)
- Vibrating Square
- Moloch's Sanctum
See also
- Mazes of Menace, containing a map of the above levels