Difference between revisions of "Speed"
(→Intrinsic: apparently haste self makes you very fast) |
(→Property: todo: explain details of the speed system) |
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==Property== | ==Property== | ||
+ | {{todo|[http://groups.google.com/group/rec.games.roguelike.nethack/browse_frm/thread/2b122e26233498be/098675e79e322c03 This RGRN thread] shows there is more to the speed system than is documented here (multi-turn actions, immobility, jumping, etc.). We should aim to create a comprehensive speed spoiler.}} | ||
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For every turn that passes a monster will gain its movement rate in "movement points"; if the monster has 12 or more movement points (defined as NORMAL_SPEED<ref>[[permonst.h#line71]]</ref>) in a turn it gets a move that turn (and more than one if it has another 12 points remaning after this, etc.) Thus a monster with a speed of 12 gets one move per turn, a monster with a speed of 1 gets one move every 12 turns, and a monster with a speed of 18 gets 3 moves every 2 turns. | For every turn that passes a monster will gain its movement rate in "movement points"; if the monster has 12 or more movement points (defined as NORMAL_SPEED<ref>[[permonst.h#line71]]</ref>) in a turn it gets a move that turn (and more than one if it has another 12 points remaning after this, etc.) Thus a monster with a speed of 12 gets one move per turn, a monster with a speed of 1 gets one move every 12 turns, and a monster with a speed of 18 gets 3 moves every 2 turns. | ||
Revision as of 23:24, 28 September 2006
Speed is a both a monster property in NetHack, also referred to internally as movement rate, and an intrinsic/extrinsic related to that property.
Property
A user has suggested improving this page or section as follows:
"This RGRN thread shows there is more to the speed system than is documented here (multi-turn actions, immobility, jumping, etc.). We should aim to create a comprehensive speed spoiler."
For every turn that passes a monster will gain its movement rate in "movement points"; if the monster has 12 or more movement points (defined as NORMAL_SPEED[1]) in a turn it gets a move that turn (and more than one if it has another 12 points remaning after this, etc.) Thus a monster with a speed of 12 gets one move per turn, a monster with a speed of 1 gets one move every 12 turns, and a monster with a speed of 18 gets 3 moves every 2 turns.
Being encumbered reduces the player's effective movement rate after adjustments. A burdened player has three quarters their normal movement rate, a stressed player one half, a strained player one quarter, and an overtaxed player one eighth[2].
Intrinsic
A player with the speed extrinsic (obtained through speed boots, a potion of speed, or the haste self spell), also known as a very fast player, grants an extra guaranteed extra six movement points per turn, and one turn out of three another extra six movement points[3], thus having the player move with an effective movement rate of 20, or five thirds normal, giving five moves every three turns. In the absence of extrinsic speed, a player with intrinsic speed (obtained through wands of speed monster, quantum mechanic corpses, etc.), otherwise known as a fast player, grants six movement points two turns out of three[4], resulting in an effective movement rate of 16, or four thirds normal, giving four moves every three turns.
A monster with intrinsic speed (gained by e.g. a wand of speed monster) has four thirds their normal movement rate[5]; a slowed monster (by means of a wand of slow monster) has two thirds their normal movement rate[6].