Difference between revisions of "Spellbook of charm monster"

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{{spellbook|name=charm monster|level=3|type=[[Enchantment_spells|Enchantment]]|cost=300|turns=6}}
 
{{spellbook|name=charm monster|level=3|type=[[Enchantment_spells|Enchantment]]|cost=300|turns=6}}
Allows you to learn the charm monster spell.  It is the special spell for the [[tourist]]s.
+
Allows you to learn the charm monster spell.  It is the special spell for [[tourist]]s.
  
 
== Casting Effects ==
 
== Casting Effects ==

Revision as of 15:44, 21 November 2010

spellbook of
+   charm monster   Light green spellbook.png
Appearance random
Base price 300 zm
Weight 50
Turns to read 6
Ink to write 15–29
Spell type [[Enchantment spells|Enchantment]]
Level 3
Power cost 15 Pw

Allows you to learn the charm monster spell. It is the special spell for tourists.

Casting Effects

This spell has the basic effect of an uncursed scroll of taming, turning adjacent monsters into pets. Monsters have a chance of resisting it, increasing with the monster's MR and decreasing with your level. There is no functional difference between different skill levels.

The taming effect will also pacify any angry shopkeepers and aligned priests it affects.

Strategy

Charm monster is one of the most useful spells in the game. Its most obvious use is to acquire pets. Some very powerful monsters, including minotaurs and mastodons, will never resist it. However, it is also quite useful as an emergency spell, particularly in the early game, where few monsters have appreciable magic resistance. It is much better to have that soldier ant become your pet than your killer.

Charm monster is useful for any role which can gain skill in enchantment spells. Tourists in particular will find it useful, as it is their special spell, and unlike special spells for some other roles, they have a good chance of being able to cast it.