Difference between revisions of "Spellbook of haste self"

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{{spellbook|name=haste self|level=3|type=escape|turns=8|direction=non-directional|equiv=[[potion of speed]]|abundance=3.36%|role=barbarian}}
 
{{spellbook|name=haste self|level=3|type=escape|turns=8|direction=non-directional|equiv=[[potion of speed]]|abundance=3.36%|role=barbarian}}
  
A '''[[spellbook]] of haste self''' allows you to learn the '''haste self''' spell. This spell gives you ''very fast'' [[speed]] temporarily, making it a potential substitute for [[speed boots]] or a [[potion of speed]].
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A '''[[spellbook]] of haste self''' allows you to learn the '''haste self''' spell. This spell gives you ''very fast'' [[speed]] temporarily, making it a potential substitute for [[speed boots]] or a [[potion of speed]]. At [[unskilled]] or [[basic]], the haste effect lasts for 100–109 turns; at skilled or expert it lasts for 160–169 turns. Unlike a potion of speed it will not heal your [[wounded legs]], but it will still exercise [[Dexterity]] when cast. It is the [[spellcasting#Role penalties|special spell]] for [[barbarian]]s.
 
 
At [[unskilled]] or [[basic]], the haste effect lasts for 100–109 turns; at skilled or expert it lasts for 160–169 turns. Unlike a potion of speed it will not heal your [[wounded legs]], but it will still exercise [[Dexterity]] when cast.
 
 
 
It is the [[spellcasting#Role penalties|special spell]] for [[barbarian]]s.
 
  
 
==Strategy==
 
==Strategy==
 
Most NetHack players achieve ''very fast'' speed by wearing [[speed boots]].
 
Most NetHack players achieve ''very fast'' speed by wearing [[speed boots]].
However, if you need  both very fast speed and [[jump]]ing, you can get the former from this spell and the latter from [[jumping boots]].
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However, if you need  both very fast speed and [[jump]]ing, you can get the former from this spell and the latter from [[jumping boots]]. This combination can be very useful on the [[Astral Plane]], but a potion of speed can be just as effective for the short duration required.
 
 
This combination can be very useful on the [[Astral Plane]], but a potion of speed can be just as effective for the short duration required.
 
  
Haste self is one spell which is almost useless to its affiliated role: by the time they might be able to cast it, most barbarians will likely already have speed boots.
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Haste self is cumulative; meaning, casting it multiple times extends the duration of the effect. A wizard with [[the Eye of the Aethiopica]] can stand in place for a while and cast haste self dozens of times to gain enough turns of speed to last the rest of the game, useful because it allows you to sidestep wearing [[speed boots]]; if the effect wears off, you can always just repeat the process.
  
A wizard with [[the Eye of the Aethiopica]] can often spam the haste self spell for a while and gain enough turns of speed to last the entire rest of the game, freeing them to wear different boots if they so choose. If it wears off, you can always just repeat this.
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Haste self is almost useless to its affiliated role: by the time they might be able to cast it, most barbarians will likely already have speed boots.
  
 
==External links==
 
==External links==

Revision as of 03:39, 1 December 2011

spellbook of
+   haste self   Light green spellbook.png
Appearance random
Abundance 3.36%
Base price 300 zm
Weight 50
Turns to read 8
Ink to write 15–29
Spell type escape
Level 3
Power cost 15 Pw
Direction non-directional
Equivalent potion of speed
Special for barbarian

A spellbook of haste self allows you to learn the haste self spell. This spell gives you very fast speed temporarily, making it a potential substitute for speed boots or a potion of speed. At unskilled or basic, the haste effect lasts for 100–109 turns; at skilled or expert it lasts for 160–169 turns. Unlike a potion of speed it will not heal your wounded legs, but it will still exercise Dexterity when cast. It is the special spell for barbarians.

Strategy

Most NetHack players achieve very fast speed by wearing speed boots. However, if you need both very fast speed and jumping, you can get the former from this spell and the latter from jumping boots. This combination can be very useful on the Astral Plane, but a potion of speed can be just as effective for the short duration required.

Haste self is cumulative; meaning, casting it multiple times extends the duration of the effect. A wizard with the Eye of the Aethiopica can stand in place for a while and cast haste self dozens of times to gain enough turns of speed to last the rest of the game, useful because it allows you to sidestep wearing speed boots; if the effect wears off, you can always just repeat the process.

Haste self is almost useless to its affiliated role: by the time they might be able to cast it, most barbarians will likely already have speed boots.

External links